added a radius distribution to randomize the scale.
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@@ -396,7 +396,7 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
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ep.AlphaValues.push_back(1.f);
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ep.AlphaValues.push_back(0.f);
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ep.RadiusValues.push_back(0.05f);
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ep.RadiusDistribution = 0.05;
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ep.RadiusDistribution = 0.05f;
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ep.Speed = 50;
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EventBroker->Publish(ep);
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}
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