Added brick models and Lifebuoy balance changes
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@@ -198,11 +198,11 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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} else if (typeInt == LifebuoyBrick) {
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cBrick->Type = LifebuoyBrick;
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auto model = m_World->GetComponent<Components::Model>(brick);
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model->Color = glm::vec4(1.f, 0.f, 0.f, .0f);
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model->ModelFile = "Models/Brick/LifeBuoyBrick.obj";
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} else if (typeInt == StickyBrick) {
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cBrick->Type = StickyBrick;
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auto model = m_World->GetComponent<Components::Model>(brick);
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model->Color = glm::vec4(0.f, 0.f, 1.f, .0f);
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model->ModelFile = "Models/Brick/StickyBrick.obj";
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}
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float x = line * spacesBetweenBricks.x;
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float y = row * spacesBetweenBricks.y;
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