Control over animation looping and event on animation completion
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#ifndef RENDERING_EANIMATIONCOMPLETE_H__
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#define RENDERING_EANIMATIONCOMPLETE_H__
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#include "Core/Entity.h"
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct AnimationComplete
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{
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EntityID Entity;
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std::string Animation;
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};
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}
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}
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#endif
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