Control over animation looping and event on animation completion

This commit is contained in:
2015-10-21 15:38:34 +02:00
parent e7c1dc20ba
commit 52f7e3f64b
4 changed files with 48 additions and 2 deletions
+21
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#ifndef RENDERING_EANIMATIONCOMPLETE_H__
#define RENDERING_EANIMATIONCOMPLETE_H__
#include "Core/Entity.h"
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct AnimationComplete
{
EntityID Entity;
std::string Animation;
};
}
}
#endif