Restored to try anew.

This commit is contained in:
PlatinumSkink
2015-09-17 15:41:25 +02:00
parent b3335cff05
commit 53a9cbd4d8
11 changed files with 0 additions and 827 deletions
-3
View File
@@ -42,9 +42,6 @@
#include "Game/CBrick.h"
#include "Game/CPad.h"
#include "GUI/Frame.h"
#include "GUI/GameFrame.h"
#include "Physics/PhysicsSystem.h"
#include "Physics/CPhysics.h"
#include "Physics/CBoxShape.h"
-4
View File
@@ -88,10 +88,6 @@ struct SpriteJob : RenderJob
unsigned int ShaderID;
unsigned int TextureID;
//Niklas is trying to get Frames to work.
GLuint Texture;
//Niklas is trying to get Frames to work./end
glm::mat4 ModelMatrix;
GLuint DiffuseTexture;
GLuint NormalTexture;
-34
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@@ -51,32 +51,6 @@ public:
}
}
//Niklas is trying to implement Frames.
std::shared_ptr<dd::Camera> GetCamera() const { return m_FrameCamera; }
void SetCamera(const std::shared_ptr<dd::Camera> camera)
{
m_FrameCamera = camera;
}
void DrawFrame(RenderQueuePair &rq);
void DrawWorld(RenderQueuePair &rq);
void SetViewport(const Rectangle &viewport)
{
m_Viewport = viewport;
}
void SetScissor(const Rectangle &scissor)
{
m_Scissor = scissor;
}
int Width() const { return m_Width; }
int Height() const { return m_Height; }
//Niklas is trying to implement Frames.
void Initialize();
void Draw(RenderQueueCollection& rq);
@@ -90,14 +64,6 @@ private:
const dd::Camera* m_Camera = nullptr;
//Niklas is trying to implement Frames.
std::shared_ptr<dd::Camera> m_FrameCamera;
Rectangle m_Viewport;
Rectangle m_Scissor;
ShaderProgram m_ForwardRendering;
int m_Width = 1980, m_Height = 1080;
//Niklas is trying to implement Frames./end
int m_GLVersion[2];
std::string m_GLVendor;
GLFWwindow* m_Window = nullptr;
-24
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@@ -108,11 +108,6 @@ public:
@param resourceName Fully qualified name of the resource to fetch.
*/
//Niklas is trying to get frames to work.
template <typename T>
T* Load(std::string resourceType, std::string resourceName);
//Niklas is trying to get frames to work./end
template <typename T>
static T* Fetch(std::string resourceName);
@@ -168,25 +163,6 @@ T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr
return CreateResource<T>(resourceName, parent);
}
//Niklas is trying to get frames to work.
template <typename T>
T* ResourceManager::Load(std::string resourceType, std::string resourceName)
{
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
if (it != m_ResourceCache.end())
return static_cast<T *>(it->second);
if (m_Preloading) {
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
}
else {
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
}
return static_cast<T *>(CreateResource(resourceType, resourceName));
}
//Niklas is trying to get frames to work./end
template <typename T>
T* ResourceManager::Fetch(std::string resourceName)
{