Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics

This commit is contained in:
viktorljung
2015-10-08 14:04:03 +02:00
18 changed files with 391 additions and 42 deletions
+1 -1
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@@ -59,7 +59,7 @@ void dd::Renderer::Initialize()
}
// Create default camera
m_DefaultCamera = std::unique_ptr<dd::Camera>(new dd::Camera((float)m_Resolution.Width / m_Resolution.Height, 45.f, 0.01f, 5000.f));
m_DefaultCamera = std::unique_ptr<dd::Camera>(new dd::Camera((float)m_Resolution.Width / m_Resolution.Height, /*45.f*/ 46.f, 0.01f, 5000.f));
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 0));
if (m_Camera == nullptr) {
m_Camera = m_DefaultCamera.get();
+29 -6
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@@ -19,6 +19,7 @@ void dd::Systems::BallSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
//OctoBall
{
@@ -33,12 +34,14 @@ void dd::Systems::BallSystem::Initialize()
circleShape->Radius = 0.4f;
std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
ball->Speed = 5.f;
ball->Waiting = true;
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
std::shared_ptr<Components::Template> ballTemplate = m_World->AddComponent<Components::Template>(ent);
physics->CollisionType = CollisionType::Type::Dynamic;
physics->CollisionType = CollisionType::Type::Dynamic;
physics->Category = CollisionLayer::Type::Ball;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
physics->Calculate = true;
transform->Sticky = true;
//auto plight = m_World->AddComponent<Components::PointLight>(ent);
//plight->Radius = 2.f;
@@ -100,12 +103,23 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (templateCheck != nullptr){ return; }
if (ballComponent != nullptr) {
if (ballComponent->Waiting) {
if (m_Waiting == false) {
ballComponent->Waiting = false;
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
} else {
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
transform->Position = glm::vec3(0.0f, -3.f, -10.f);
transform->Orientation = glm::quat();
return;
}
}
if (ReplaceBall()) {
SetReplaceBall(false);
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = glm::vec3(0.0f, 0.26f, -10.f);
transform->Velocity = glm::vec3(0.0f, -ballComponent->Speed, 0.f);
m_Waiting = true;
ballComponent->Waiting = true;
}
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
@@ -321,6 +335,7 @@ void dd::Systems::BallSystem::CreateLife(int number)
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
transform->Sticky = true;
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number;
@@ -364,8 +379,10 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
auto ball1 = m_World->GetComponent<Components::Ball>(ent1);
auto ball2 = m_World->GetComponent<Components::Ball>(ent2);
ball1->Waiting = false;
ball2->Waiting = false;
auto padTransform = event.padTransform;
float x1 = padTransform->Position.x - 2, x2 = padTransform->Position.x + 2;
float x1 = padTransform->Position.x/* - 2*/, x2 = padTransform->Position.x/* + 2*/;
if (x1 < -m_EdgeX) {
x1 = m_EdgeX - 0.2;
}
@@ -383,3 +400,9 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
return true;
}
bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
{
m_Waiting = false;
return true;
}
+34 -13
View File
@@ -31,6 +31,7 @@ void dd::Systems::LevelSystem::Initialize()
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = CollisionLayer::Type::Ball;
transform->Sticky = false;
model->ModelFile = "Models/Brick/WhiteBrick.obj";
transform->Position = glm::vec3(50, 50, -10);
@@ -48,7 +49,7 @@ void dd::Systems::LevelSystem::Update(double dt)
{
if (!m_Initialized) {
GetNextLevel();
CreateLevel();
CreateLevel(0);
m_Initialized = true;
}
}
@@ -61,16 +62,32 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
// Check the background.
auto model = m_World->GetComponent<Components::Model>(entity);
if (model != nullptr) {
if (model->ModelFile == "Models/Test/halfpipe/Halfpipe.obj") {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform->Position.y <= -34.6) {
transform->Position.y = 34.6;
}
}
}
auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
//Removes bricks that falls out of the stage.
if (transform->Position.y < -10) {
if (brick->Type == MultiBallBrick) {
if (transform->Position.y < -10) {
if (brick->Type == StandardBrick) {
} else if (brick->Type == MultiBallBrick) {
Events::MultiBall e;
e.padTransform = transform;
EventBroker->Publish(e);
}
} else if (brick->Type == LifebuoyBrick) {
Events::Lifebuoy e;
e.Transform = transform;
EventBroker->Publish(e);
}
m_LooseBricks--;
m_World->RemoveEntity(entity);
}
@@ -81,6 +98,8 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
if (MultiBalls() <= 0 && PowerUps() <= 0) {
Events::StageCleared ec;
ec.ClearedStage = m_CurrentLevel;
ec.StageCluster = m_CurrentCluster;
EventBroker->Publish(ec);
} else {
if (ball != nullptr && MultiBalls() > 0) {
@@ -125,7 +144,7 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
for (int i = 0; i < rows; i++) {
num--;
for (int j = 0; j < Lines(); j++) {
CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num, 1);
CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, 0, num, 1);
}
if (num == 1)
num = Lines();
@@ -136,7 +155,7 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
return;
}
void dd::Systems::LevelSystem::CreateLevel()
void dd::Systems::LevelSystem::CreateLevel(int aboveBasicLevel)
{
std::cout << "Loading level: " << m_CurrentLevel << std::endl;
SetNumberOfBricks(Rows() * Lines());
@@ -146,7 +165,7 @@ void dd::Systems::LevelSystem::CreateLevel()
for (int i = 0; i < Rows(); i++) {
num--;
for (int j = 0; j < Lines(); j++) {
CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), num, m_Bricks[getter]);
CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), aboveBasicLevel, num, m_Bricks[getter]);
getter++;
}
if (num == 1) {
@@ -157,7 +176,7 @@ void dd::Systems::LevelSystem::CreateLevel()
SetRestarting(false);
}
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int num, int typeInt)
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int aboveLevel, int num, int typeInt)
{
if (typeInt == EmptyBrickSpace) {
SetNumberOfBricks(NumberOfBricks() - 1);
@@ -171,13 +190,14 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
if (typeInt == StandardBrick) {
} else if (typeInt == MultiBallBrick) {
cBrick->Type = MultiBallBrick;
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
auto model = m_World->GetComponent<Components::Model>(brick);
model->ModelFile = "Models/Brick/IceBrick.obj";
}
} else if (typeInt == LifebuoyBrick) {
cBrick->Type = LifebuoyBrick;
}
float x = line * spacesBetweenBricks.x;
float y = row * spacesBetweenBricks.y;
transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y , -10.f);
transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y + aboveLevel, -10.f);
cBrick->Score = 10 * num;
return;
}
@@ -304,6 +324,7 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
cPhys->CollisionType = CollisionType::Type::Dynamic;
cPhys->Category = CollisionLayer::Type::PowerUp;
cPhys->Mask = CollisionLayer::Type::Pad;
transform->Sticky = false;
std::shared_ptr<Components::PowerUp> cPow = m_World->AddComponent<Components::PowerUp>(powerUp);
@@ -337,7 +358,7 @@ bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &ev
m_CurrentLevel++;
if (m_CurrentLevel < 6) {
GetNextLevel();
CreateLevel();
CreateLevel(12);
}
}
return true;
@@ -399,7 +420,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
1, 1, 1, 1, 1, 1, 1,
1, 2, 1, 2, 1, 2, 1,
1, 1, 0, 1, 0, 1, 1,
1, 0, 0, 1, 0, 0, 1};
1, 0, 0, 3, 0, 0, 1};
} else if (m_CurrentLevel == 2) {
level =
{1, 0, 0, 0, 0, 0, 1,
+88
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@@ -0,0 +1,88 @@
//
// Created by Adniklastrator on 2015-10-08.
//
#include "PrecompiledHeader.h"
#include "Game/LifebuoySystem.h"
void dd::Systems::LifebuoySystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EContact, &LifebuoySystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LifebuoySystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_ELifebuoy, &LifebuoySystem::OnLifebuoy);
//Lifebuoy
{
auto ent = m_World->CreateEntity();
m_World->SetProperty(ent, "Name", "Lifebuoy");
std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
ctransform->Position = glm::vec3(50.f, -4.8f, -10.f);
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
auto lifebuoyTemplate = m_World->AddComponent<Components::Template>(ent);
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
auto physics = m_World->AddComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Static;
physics->Category = CollisionLayer::Type::Other;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Pad | CollisionLayer::Wall | CollisionLayer::Water);
physics->Density = 0.001;
physics->GravityScale = 1;
ctransform->Sticky = true;
auto cModel = m_World->AddComponent<Components::Model>(ent);
cModel->ModelFile = "Models/Ship/Ship.obj";
auto lifebuoy = m_World->AddComponent<Components::Lifebuoy>(ent);
m_World->CommitEntity(ent);
m_Template = ent;
}
return;
}
void dd::Systems::LifebuoySystem::Update(double dt)
{
}
void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (IsPaused()) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
}
bool dd::Systems::LifebuoySystem::OnPause(const dd::Events::Pause &event)
{
if (event.Type != "LifebuoySystem" && event.Type != "All") {
return false;
}
if (IsPaused()) {
SetPause(false);
} else {
SetPause(true);
}
return true;
}
bool dd::Systems::LifebuoySystem::OnContact(const dd::Events::Contact &event)
{
return true;
}
bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
{
auto ent = m_World->CloneEntity(m_Template);
m_World->RemoveComponent<Components::Template>(ent);
auto transform = m_World->GetComponent<Components::Transform>(ent);
auto physics = m_World->GetComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Dynamic;
transform->Position = glm::vec3(event.Transform->Position.x, transform->Position.y, -10.f);
return true;
}
+6 -2
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@@ -28,6 +28,7 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
{
auto ent = m_World->CreateEntity();
@@ -41,6 +42,7 @@ void dd::Systems::PadSystem::Initialize()
physics->Category = CollisionLayer::Type::Pad;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp);
physics->Calculate = true;
ctransform->Sticky = true;
auto cModel = m_World->AddComponent<Components::Model>(ent);
cModel->ModelFile = "Models/Ship/Ship.obj";
@@ -123,8 +125,7 @@ bool dd::Systems::PadSystem::OnPause(const dd::Events::Pause &event)
return true;
}
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
{
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
int val = event.KeyCode;
if (val == GLFW_KEY_UP) {
//std::cout << "Up!" << std::endl;
@@ -154,6 +155,9 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
e.Time = 0.2;
e.Type = "All";
EventBroker->Publish(e);
} else if (val == GLFW_KEY_SPACE) {
Events::ActionButton e;
EventBroker->Publish(e);
} else if (val == GLFW_KEY_D) {
return false;
}
+30 -4
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@@ -16,6 +16,7 @@ void dd::Systems::PhysicsSystem::Initialize()
InitializeWater();
EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PhysicsSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PhysicsSystem::OnStageCleared);
}
void dd::Systems::PhysicsSystem::InitializeWater()
@@ -151,10 +152,18 @@ void dd::Systems::PhysicsSystem::SyncBodiesWithEntities()
void dd::Systems::PhysicsSystem::Update(double dt)
{
if (m_Pause) {
return;
}
if (m_Pause) {
return;
}
if (m_Travelling) {
if (m_DistanceTravelled > 12.f) {
m_DistanceTravelled = 0;
m_Travelling = false;
}
m_DistanceTravelled += 6.0f * dt;
}
m_Accumulator += dt;
while(m_Accumulator >= m_TimeStep)
@@ -204,7 +213,15 @@ void dd::Systems::PhysicsSystem::Update(double dt)
void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (m_Travelling) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform != nullptr) {
if (transform->Sticky == true) {
return;
}
transform->Position.y -= 6.0f * dt;
}
}
}
bool dd::Systems::PhysicsSystem::OnPause(const dd::Events::Pause &event)
@@ -273,6 +290,15 @@ void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
}
bool dd::Systems::PhysicsSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
if (event.ClearedStage < 5) {
m_Travelling = true;
}
return true;
}
void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
{
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);