Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
This commit is contained in:
@@ -29,6 +29,7 @@ void dd::Systems::PadSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
|
||||
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
|
||||
|
||||
@@ -53,6 +54,21 @@ void dd::Systems::PadSystem::Initialize()
|
||||
|
||||
SetEdge(3.2 - (ctransform->Scale.x / 2));
|
||||
}
|
||||
|
||||
//Stick
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Stick");
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(30.f, 0.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.1f, 20.f, 0.1f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
std::shared_ptr<Components::StickyAim> sticky = m_World->AddComponent<Components::StickyAim>(ent);
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_StickTransform = transform;
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
@@ -63,9 +79,21 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||
if (ball != nullptr) {
|
||||
if (ball->Sticky) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
transform->Position = Transform()->Position;
|
||||
transform->Position += ball->StickyPlacement;
|
||||
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
|
||||
ballTransform->Position = Transform()->Position;
|
||||
ballTransform->Position += ball->StickyPlacement;
|
||||
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
|
||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
||||
/*if (m_StickyAim->Aiming) {
|
||||
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
|
||||
m_StickTransform->Position = ballTransform->Position;
|
||||
}*/
|
||||
} else {
|
||||
/*if (!m_StickyAim->Aiming) {
|
||||
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -181,7 +209,15 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
} else if (val == GLFW_KEY_S) {
|
||||
Events::StageCleared e;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_K) {
|
||||
} else if (val == GLFW_KEY_Y) {
|
||||
Events::StickyPad e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if (val == GLFW_KEY_I) {
|
||||
Events::InkBlaster e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if (val == GLFW_KEY_K) {
|
||||
Events::KrakenAttack e;
|
||||
e.ChargeUpdate = 0;
|
||||
e.KrakenStrength = 0.1;
|
||||
@@ -333,6 +369,11 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event)
|
||||
{
|
||||
if (m_KrakenAttack) {
|
||||
|
||||
Reference in New Issue
Block a user