Refinements in Niklas code

This commit is contained in:
PlatinumSkink
2015-10-05 13:09:02 +02:00
parent 06c7245421
commit 58407203fc
6 changed files with 19 additions and 92 deletions
-2
View File
@@ -15,10 +15,8 @@ namespace Components
struct Brick : Component
{
int Points = 10;
int Hits = 1;
int Score = 50;
bool Removed = false;
};
}
-3
View File
@@ -17,9 +17,6 @@ namespace Components
struct Pad : Component
{
int Lives;
int Points;
float SlowdownModifier = 5.f;
float AccelerationSpeed = 40.f;
float MaxSpeed = 5.f;
-3
View File
@@ -65,10 +65,7 @@ public:
void Initialize() override;
void CreateBasicLevel(int, int, glm::vec2, float);
void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
void LoadLevel(char[20]);
void CreateBrick(int, int, glm::vec2, float, int);
void ProcessCollision();
void OnEntityRemoved(EntityID entity);