Refinements in Niklas code
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@@ -65,10 +65,7 @@ public:
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void Initialize() override;
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void CreateBasicLevel(int, int, glm::vec2, float);
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void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
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void LoadLevel(char[20]);
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void CreateBrick(int, int, glm::vec2, float, int);
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void ProcessCollision();
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void OnEntityRemoved(EntityID entity);
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