Sprites are now rendered on unitQuads instead of ScreenQuads

This commit is contained in:
tleety
2015-09-10 17:45:26 +02:00
parent 54bed28327
commit 58931e29b3
3 changed files with 13 additions and 15 deletions
Regular → Executable
+1 -1
View File
@@ -73,7 +73,7 @@ private:
ShaderProgram* m_spForward;
ShaderProgram* m_spScreen;
GLuint m_UnitQuad = 0;
GLuint m_ScreenQuad = 0;
Model* m_UnitSphere = nullptr;
GLuint m_rbDepthBuffer = 0;