Sprites are now rendered on unitQuads instead of ScreenQuads
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Regular → Executable
+1
-1
@@ -73,7 +73,7 @@ private:
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ShaderProgram* m_spForward;
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ShaderProgram* m_spScreen;
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GLuint m_UnitQuad = 0;
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GLuint m_ScreenQuad = 0;
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Model* m_UnitSphere = nullptr;
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GLuint m_rbDepthBuffer = 0;
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