Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
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@@ -17,9 +17,6 @@ namespace Components
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struct Pad : Component
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{
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int Lives;
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int Points;
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float SlowdownModifier = 5.f;
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float AccelerationSpeed = 40.f;
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float MaxSpeed = 5.f;
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