Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?

This commit is contained in:
PlatinumSkink
2015-10-06 15:31:48 +02:00
parent a8219e2129
commit 5b425f27ae
6 changed files with 45 additions and 19 deletions
+4
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@@ -8,12 +8,14 @@
#include "Core/CTemplate.h"
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
#include "Physics/CRectangleShape.h"
#include "Physics/EContact.h"
#include "Rendering/CModel.h"
#include "Rendering/CPointLight.h"
#include "Game/CBall.h"
#include "Game/CPowerUp.h"
#include "Game/CLife.h"
#include "Game/CBrick.h"
#include "Game/ELifeLost.h"
#include "Game/EComboEvent.h"
#include "Game/EResetBall.h"
@@ -22,6 +24,7 @@
#include "Game/EGameOver.h"
#include "Game/EPause.h"
#include "Game/EHitPad.h"
#include "Game/EHitLag.h"
namespace dd
{
@@ -90,6 +93,7 @@ private:
bool m_ReplaceBall = false;
bool m_MultiBall = false;
bool m_Pause = false;
EntityID m_LastCollision = 999999;
glm::vec3 m_SavedSpeed;
bool m_InitializePause = false;
-2
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@@ -15,8 +15,6 @@ namespace Components
struct Brick : Component
{
int Points = 10;
int Hits = 1;
int Score = 50;
bool Removed = false;
};
-3
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@@ -17,9 +17,6 @@ namespace Components
struct Pad : Component
{
int Lives;
int Points;
float SlowdownModifier = 5.f;
float AccelerationSpeed = 40.f;
float MaxSpeed = 5.f;
+22 -1
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@@ -224,6 +224,23 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
//TODO: Add support for power-up collisions
}
auto brick = m_World->GetComponent<Components::Brick>(otherEntitiy);
if (brick != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(otherEntitiy);
auto physics = m_World->GetComponent<Components::Physics>(otherEntitiy);
auto rectangle = m_World->GetComponent<Components::RectangleShape>(otherEntitiy);
int hey = 5;
}
/*if (otherEntitiy == m_LastCollision) {
if (brick != nullptr) {
return false;
}
} else {
m_LastCollision = otherEntitiy;
}*/
//if this is a brick thats dead do not collide :)
auto ballTransform = m_World->GetComponent<Components::Transform>(ballEntity);
@@ -232,6 +249,10 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
if (m_World->GetProperty<std::string>(otherEntitiy, "Name") == "Pad"){
Events::HitPad e;
EventBroker->Publish(e);
Events::HitLag el;
el.Time = 0.1f;
el.Type = "All";
EventBroker->Publish(el);
auto padTransform = m_World->GetComponent<Components::Transform>(otherEntitiy);
float x = (ballTransform->Position.x - padTransform->Position.x) * XMovementMultiplier();
@@ -260,7 +281,7 @@ EntityID dd::Systems::BallSystem::CreateBall()
m_World->RemoveComponent<Components::Template>(ent);
m_World->CommitEntity(ent);
//m_World->CommitEntity(ent);
return ent;
}
+15 -12
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@@ -164,32 +164,33 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
SetNumberOfBricks(NumberOfBricks() - 1);
return;
}
//auto brick = m_World->CloneEntity(m_BrickTemplate);
//m_World->RemoveComponent<Components::Template>(brick);
//auto transform = m_World->GetComponent<Components::Transform>(brick);
//auto cBrick = m_World->GetComponent<Components::Brick>(brick);
//auto cPhys = m_World->GetComponent<Components::Physics>(brick);
auto brick = m_World->CreateEntity();
auto brick = m_World->CloneEntity(m_BrickTemplate);
m_World->RemoveComponent<Components::Template>(brick);
auto transform = m_World->GetComponent<Components::Transform>(brick);
auto cBrick = m_World->GetComponent<Components::Brick>(brick);
auto cPhys = m_World->GetComponent<Components::Physics>(brick);
/*auto brick = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
auto model = m_World->AddComponent<Components::Model>(brick);
std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(brick);
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);*/
//std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(brick);
cPhys->Static = false;
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = CollisionLayer::Type::Ball;
model->ModelFile = "Models/Test/Brick/Brick.obj";
//model->ModelFile = "Models/Test/Brick/Brick.obj";
/*if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
}*/
transform->Scale = glm::vec3(0.8, 0.2, 0.2);
if (typeInt == 2) {
//transform->Scale = glm::vec3(0.8, 0.2, 0.2);
/*if (typeInt == 2) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
}
}*/
float x = line * spacesBetweenBricks.x;
float y = row * spacesBetweenBricks.y;
transform->Scale = glm::vec3(0.8, 0.2, 0.2);
@@ -245,7 +246,9 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
EventBroker->Publish(e);
}
if (!Restarting()) {
if (!Restarting() && !brick->Removed) {
brick->Removed = true;
// Hit brick with ball code.
ball->Combo += 1;
Events::ComboEvent ec;
ec.Combo = ball->Combo;
+4 -1
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@@ -212,7 +212,10 @@ void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
}
if (physicsComponent) {
CreateBody(entity);
auto it = m_EntitiesToBodies.find(entity);
if(it == m_EntitiesToBodies.end()) {
CreateBody(entity);
}
} else if (waterComponent) {
CreateParticleGroup(entity);
} else if (particleEmitterComponent) {