Fixed OpenAL Clean-up device. Added playBGM-event.

This commit is contained in:
Stiffly
2015-09-22 16:56:53 +02:00
parent 3f4ede4b7d
commit 5b6556e9fb
5 changed files with 77 additions and 13 deletions
+44 -10
View File
@@ -5,15 +5,16 @@ dd::Systems::SoundSystem::~SoundSystem()
{
alSourcei(m_Source, AL_BUFFER, 0);
alDeleteSources(1, &m_Source);
alcCloseDevice(m_Device);
}
void dd::Systems::SoundSystem::Initialize()
{ //initialize OpenAL
ALCdevice* device = alcOpenDevice(NULL);
m_Device = alcOpenDevice(NULL);
ALCcontext* context;
if (device) {
context = alcCreateContext(device, NULL);
if (m_Device) {
context = alcCreateContext(m_Device, NULL);
alcMakeContextCurrent(context);
}
else {
@@ -22,8 +23,10 @@ void dd::Systems::SoundSystem::Initialize()
alGetError();
//Create source
//Create sources
m_Source = CreateSource();
m_BGMSource = CreateSource();
m_BGMSupportSource = CreateSource();
alSpeedOfSound(340.29f); // Speed of sound m/s
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
@@ -35,6 +38,19 @@ void dd::Systems::SoundSystem::Initialize()
//Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EContact, &SoundSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::OnPlaySFX);
EVENT_SUBSCRIBE_MEMBER(m_EPlayBGM, &SoundSystem::OnPlayBGM);
//Todo: Move this
dd::Events::PlayBGM e;
e.path = "Sounds/BGM/soft-guitar.wav";
e.SupportBGM = false;
EventBroker->Publish(e);
dd::Events::PlayBGM e2;
e2.path = "Sounds/BGM/water-flowing.wav";
e2.SupportBGM = true;
e2.volume = 0.1;
EventBroker->Publish(e2);
}
void dd::Systems::SoundSystem::Update(double dt)
@@ -42,22 +58,40 @@ void dd::Systems::SoundSystem::Update(double dt)
}
bool dd::Systems::SoundSystem::OnPlaySFX(const dd::Events::PlaySFX &event)
bool dd::Systems::SoundSystem::OnPlayBGM(const dd::Events::PlayBGM &event)
{
//m_Source = CreateSource();
Sound *sound = ResourceManager::Load<Sound>(event.path);
ALuint buffer = sound->Buffer();
alSourcei(m_Source, AL_BUFFER, buffer);
alSourcePlay(m_Source);
ALuint source = CreateSource();
alSourcei(source, AL_BUFFER, buffer);
alSourcei(source, AL_LOOPING, AL_TRUE);
alSourcef(source, AL_GAIN, event.volume);
alSourcePlay(source);
m_SourcesToBuffers[source] = buffer;
}
bool dd::Systems::SoundSystem::OnPlaySFX(const dd::Events::PlaySFX &event)
{
Sound *sound = ResourceManager::Load<Sound>(event.path);
ALuint buffer = sound->Buffer();
ALuint source = CreateSource();
alSourcei(source, AL_BUFFER, buffer);
alSourcei(source, AL_LOOPING, AL_FALSE);
alSourcePlay(source);
m_SourcesToBuffers[source] = buffer;
}
bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
{
//Check which entity has the collisionSound component.
auto collisionSound = m_World->GetComponent<Components::CollisionSound>(event.Entity1);
if (collisionSound == NULL) {
if (collisionSound == nullptr) {
collisionSound = m_World->GetComponent<Components::CollisionSound>(event.Entity2);
if (collisionSound == NULL) {
if (collisionSound == nullptr) {
//None of the entities had a collisionSound component.
return false;
}