InkBlaster functions as intended! It just needs ink!
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@@ -44,10 +44,12 @@
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#include "Game/CBall.h"
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#include "Game/CPad.h"
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#include "Game/CLifebuoy.h"
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#include "Game/CProjectile.h"
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#include "Game/CBrick.h"
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#include "Game/BallSystem.h"
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#include "Game/HitLagSystem.h"
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#include "Game/LifebuoySystem.h"
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#include "Game/ProjectileSystem.h"
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#include "Game/Bricks/CPowerUpBrick.h"
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#include "Physics/PhysicsSystem.h"
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@@ -113,6 +115,7 @@ public:
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m_World->ComponentFactory.Register<Components::Pad>();
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m_World->ComponentFactory.Register<Components::Life>();
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m_World->ComponentFactory.Register<Components::Lifebuoy>();
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m_World->ComponentFactory.Register<Components::Projectile>();
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m_World->ComponentFactory.Register<Components::PowerUp>();
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m_World->ComponentFactory.Register<Components::PowerUpBrick>();
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@@ -132,6 +135,9 @@ public:
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m_World->SystemFactory.Register<Systems::LifebuoySystem>(
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[this]() { return new Systems::LifebuoySystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::LifebuoySystem>();
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m_World->SystemFactory.Register<Systems::ProjectileSystem>(
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[this]() { return new Systems::ProjectileSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::ProjectileSystem>();
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m_World->SystemFactory.Register<Systems::PhysicsSystem>(
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[this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::PhysicsSystem>();
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