InkBlaster functions as intended! It just needs ink!

This commit is contained in:
PlatinumSkink
2015-10-08 20:02:51 +02:00
parent c76033113d
commit 5c2844c137
15 changed files with 350 additions and 36 deletions
+1
View File
@@ -20,6 +20,7 @@ struct Ball : Component
int Combo = 0;
bool Paused = false;
bool Waiting = true;
bool InkBlaster = false;
bool Sticky = false;
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);