InkBlaster functions as intended! It just needs ink!
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@@ -20,6 +20,7 @@ struct Ball : Component
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int Combo = 0;
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bool Paused = false;
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bool Waiting = true;
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bool InkBlaster = false;
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bool Sticky = false;
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glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
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glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
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