InkBlaster functions as intended! It just needs ink!
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@@ -6,6 +6,7 @@
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#define DAYDREAM_EHITPAD_H
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace dd
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{
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@@ -13,7 +14,8 @@ namespace Events
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{
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struct HitPad : Event
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{
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EntityID Pad;
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EntityID Ball;
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};
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}
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}
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