InkBlaster functions as intended! It just needs ink!
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@@ -9,13 +9,15 @@ namespace CollisionLayer
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{
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enum Type
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{
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Pad = 1 << 0,
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Ball = 1 << 1,
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Brick = 1 << 2,
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Water = 1 << 3,
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PowerUp = 1 << 4,
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Other = 1 << 5,
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Wall = 1 << 6
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Pad = 1 << 0,
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Ball = 1 << 1,
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Brick = 1 << 2,
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Water = 1 << 3,
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PowerUp = 1 << 4,
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Other = 1 << 5,
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Wall = 1 << 6,
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Projectile = 1 << 8
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};
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}
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