I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
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//
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// Created by Adniklastrator on 2015-09-09.
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//
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#ifndef DAYDREAM_ESTAGECLEARED_H
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#define DAYDREAM_ESTAGECLEARED_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct StageCleared : Event
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{
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};
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}
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}
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#endif //DAYDREAM_ESTAGECLEARED_H
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