I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.

The class currently creates a 8x8 grid of entities with Transform components.
This commit is contained in:
PlatinumSkink
2015-09-09 21:10:10 +02:00
parent ec137acb38
commit 5d753babe6
6 changed files with 196 additions and 25 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ set(SOURCE_FILES
${SOURCE_FILES_Rendering}
${SOURCE_FILES_Transform}
${SOURCE_FILES_Game}
)
../../include/Game/CBrick.h ../../include/Game/EStageCleared.h)
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")