I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
This commit is contained in:
@@ -67,7 +67,7 @@ set(SOURCE_FILES
|
||||
${SOURCE_FILES_Rendering}
|
||||
${SOURCE_FILES_Transform}
|
||||
${SOURCE_FILES_Game}
|
||||
)
|
||||
../../include/Game/CBrick.h ../../include/Game/EStageCleared.h)
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCXX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
|
||||
|
||||
Reference in New Issue
Block a user