Fixed so 42+ combo particle is shown when you have 42+ combo

This commit is contained in:
tleety
2015-10-14 18:19:45 +02:00
parent 6c41911233
commit 5da96f40f3
2 changed files with 155 additions and 155 deletions
+4 -4
View File
@@ -289,7 +289,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
float y = glm::cos((abs(x) / (1.6f)) * glm::pi<float>() / 2.f) + 1.f;
//When a combo is more than 2 create a particle showing it.
if (ballComponent->Combo >= 1){
if (ballComponent->Combo >= 2){
Events::CreateParticleSequence particleEvent;
@@ -311,10 +311,10 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
if (ballComponent->Combo <= 9) {
particleEvent.SpriteFile = "Textures/Combo/Combo00" + std::to_string(ballComponent->Combo) + ".png";
} else if (ballComponent->Combo <= 99) {
} else if (ballComponent->Combo <= 42) {
particleEvent.SpriteFile = "Textures/Combo/Combo0" + std::to_string(ballComponent->Combo) + ".png";
} else {
particleEvent.SpriteFile = "Textures/Combo/Combo" + std::to_string(ballComponent->Combo) + ".png";
particleEvent.SpriteFile = "Textures/Combo/Combo043.png";
}
EventBroker->Publish(particleEvent);
}
@@ -322,7 +322,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
ballComponent->Combo = 0;
ballComponent->Combo = 56;
if (!ballComponent->Waiting) {
if (m_InkBlaster) {
if (!m_InkAttached) {