StyleGuide Fix
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@@ -15,7 +15,7 @@ namespace Components
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struct Ball : Component
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{
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int number = 0;
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int Number = 0;
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};
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}
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@@ -15,7 +15,7 @@ namespace Components
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struct Life : Component {
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int number = 0;
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int Number = 0;
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};
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+3
-3
@@ -20,9 +20,9 @@ struct Pad : Component
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int Lives;
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int Points;
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float slowdownModifier = 5.f;
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float accelerationSpeed = 80.f;
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float maxSpeed = 40.f;
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float SlowdownModifier = 5.f;
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float AccelerationSpeed = 80.f;
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float MaxSpeed = 40.f;
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};
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}
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@@ -15,7 +15,7 @@ namespace Events
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struct ScoreEvent : Event
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{
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int score = 0;
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int Score = 0;
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};
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}
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+29
-13
@@ -65,12 +65,38 @@ public:
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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int lives = 3;
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int pastLives = 3;
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int score = 0;
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bool Initialized() const { return m_Initialized; }
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void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
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int& Lives() { return m_Lives; }
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void SetLives(const int& lives) { m_Lives = lives; }
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int& PastLives() { return m_PastLives; }
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void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
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int& Score() { return m_Score; }
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void SetScore(const int& score) { m_Score = score; }
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int& NumberOfBricks() { return m_NumberOfBricks; }
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void SetNumberOfBricks(const int& numberOfBricks) { m_NumberOfBricks = numberOfBricks; }
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int& Rows() { return m_Rows; }
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void SetRows(const int& rows) { m_Rows = rows; }
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int& Lines() { return m_Lines; }
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void SetLines(const int& lines) { m_Lines = lines; }
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int& SpaceToEdge() { return m_SpaceToEdge; }
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void SetSpaceToEdge(const int& spaceToEdge) { m_SpaceToEdge = spaceToEdge; }
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glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
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void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
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private:
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bool m_Initialized = false;
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int m_Lives = 3;
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int m_PastLives = 3;
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int m_Score = 0;
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int m_NumberOfBricks;
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int m_Rows = 7;
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int m_Lines = 8;
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int m_SpaceToEdge = 0;
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(2, 0.5);
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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@@ -78,16 +104,6 @@ private:
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bool OnContact(const dd::Events::Contact &event);
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bool LifeLost(const dd::Events::LifeLost &event);
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bool ScoreEvent(const dd::Events::ScoreEvent &event);
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bool m_Initialized = false;
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int numberOfBricks;
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int tRows = 7;
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int tLines = 8;
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glm::vec2 tSpaceBetweenBricks = glm::vec2(2, 0.5);
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int tSpaceToEdge = 0;
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EntityID entityToRemove = NULL;
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};
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}
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+24
-13
@@ -34,14 +34,36 @@ class PadSystem : public System
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{
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public:
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PadSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
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: System(world, eventBroker)
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{ }
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: System(world, eventBroker) { }
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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EntityID& Entity() { return m_Entity; }
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void SetEntity(const EntityID& ent) { m_Entity = ent; }
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glm::vec3 Acceleration() const { return m_Acceleration; }
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void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
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bool Left() const { return m_Left; }
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void SetLeft(const bool& left) { m_Left = left; }
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bool Right() const { return m_Right; }
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void SetRight(const bool& right) { m_Right = right; }
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bool ReplaceBall() const { return m_ReplaceBall; }
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void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
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Components::Transform* Transform() const { return m_Transform; }
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void SetTransform(const Components::Transform* transform) { m_Transform = transform; }
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Components::Pad* Pad() const { return m_Pad; }
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void SetPad(const Components::Pad* pad) { m_Pad = pad; }
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private:
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EntityID m_Entity = 0;
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glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool m_Left = false, m_Right = false, m_ReplaceBall = false;
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Components::Transform* m_Transform;
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Components::Pad* m_Pad;
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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@@ -50,22 +72,11 @@ private:
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnContact(const dd::Events::Contact &event);
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bool ResetBall(const dd::Events::ResetBall &event);
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EntityID removeThisObject = NULL;
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class PadSteeringInputController;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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EntityID ent = 0;
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Components::Transform* transform;
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Components::Pad* pad;
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glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool left = false, right = false, replaceBall = false;
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};
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class PadSystem::PadSteeringInputController : InputController<PadSystem>
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