StyleGuide Fix
This commit is contained in:
@@ -15,7 +15,7 @@ namespace Components
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struct Ball : Component
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struct Ball : Component
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{
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{
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int number = 0;
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int Number = 0;
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};
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};
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}
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}
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@@ -15,7 +15,7 @@ namespace Components
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struct Life : Component {
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struct Life : Component {
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int number = 0;
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int Number = 0;
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};
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};
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+3
-3
@@ -20,9 +20,9 @@ struct Pad : Component
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int Lives;
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int Lives;
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int Points;
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int Points;
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float slowdownModifier = 5.f;
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float SlowdownModifier = 5.f;
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float accelerationSpeed = 80.f;
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float AccelerationSpeed = 80.f;
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float maxSpeed = 40.f;
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float MaxSpeed = 40.f;
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};
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};
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}
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}
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@@ -15,7 +15,7 @@ namespace Events
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struct ScoreEvent : Event
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struct ScoreEvent : Event
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{
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{
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int score = 0;
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int Score = 0;
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};
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};
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}
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}
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+29
-13
@@ -65,12 +65,38 @@ public:
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void Update(double dt) override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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int lives = 3;
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int pastLives = 3;
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int score = 0;
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bool Initialized() const { return m_Initialized; }
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void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
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int& Lives() { return m_Lives; }
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void SetLives(const int& lives) { m_Lives = lives; }
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int& PastLives() { return m_PastLives; }
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void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
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int& Score() { return m_Score; }
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void SetScore(const int& score) { m_Score = score; }
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int& NumberOfBricks() { return m_NumberOfBricks; }
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void SetNumberOfBricks(const int& numberOfBricks) { m_NumberOfBricks = numberOfBricks; }
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int& Rows() { return m_Rows; }
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void SetRows(const int& rows) { m_Rows = rows; }
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int& Lines() { return m_Lines; }
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void SetLines(const int& lines) { m_Lines = lines; }
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int& SpaceToEdge() { return m_SpaceToEdge; }
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void SetSpaceToEdge(const int& spaceToEdge) { m_SpaceToEdge = spaceToEdge; }
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glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
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void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
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private:
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private:
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bool m_Initialized = false;
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int m_Lives = 3;
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int m_PastLives = 3;
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int m_Score = 0;
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int m_NumberOfBricks;
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int m_Rows = 7;
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int m_Lines = 8;
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int m_SpaceToEdge = 0;
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(2, 0.5);
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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@@ -78,16 +104,6 @@ private:
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bool OnContact(const dd::Events::Contact &event);
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bool OnContact(const dd::Events::Contact &event);
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bool LifeLost(const dd::Events::LifeLost &event);
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bool LifeLost(const dd::Events::LifeLost &event);
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bool ScoreEvent(const dd::Events::ScoreEvent &event);
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bool ScoreEvent(const dd::Events::ScoreEvent &event);
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bool m_Initialized = false;
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int numberOfBricks;
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int tRows = 7;
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int tLines = 8;
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glm::vec2 tSpaceBetweenBricks = glm::vec2(2, 0.5);
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int tSpaceToEdge = 0;
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EntityID entityToRemove = NULL;
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};
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};
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}
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}
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+24
-13
@@ -34,14 +34,36 @@ class PadSystem : public System
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{
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{
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public:
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public:
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PadSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
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PadSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
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: System(world, eventBroker)
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: System(world, eventBroker) { }
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{ }
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void Initialize() override;
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void Initialize() override;
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void Update(double dt) override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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EntityID& Entity() { return m_Entity; }
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void SetEntity(const EntityID& ent) { m_Entity = ent; }
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glm::vec3 Acceleration() const { return m_Acceleration; }
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void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
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bool Left() const { return m_Left; }
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void SetLeft(const bool& left) { m_Left = left; }
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bool Right() const { return m_Right; }
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void SetRight(const bool& right) { m_Right = right; }
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bool ReplaceBall() const { return m_ReplaceBall; }
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void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
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Components::Transform* Transform() const { return m_Transform; }
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void SetTransform(const Components::Transform* transform) { m_Transform = transform; }
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Components::Pad* Pad() const { return m_Pad; }
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void SetPad(const Components::Pad* pad) { m_Pad = pad; }
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private:
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private:
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EntityID m_Entity = 0;
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glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool m_Left = false, m_Right = false, m_ReplaceBall = false;
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Components::Transform* m_Transform;
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Components::Pad* m_Pad;
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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@@ -50,22 +72,11 @@ private:
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnContact(const dd::Events::Contact &event);
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bool OnContact(const dd::Events::Contact &event);
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bool ResetBall(const dd::Events::ResetBall &event);
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bool ResetBall(const dd::Events::ResetBall &event);
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EntityID removeThisObject = NULL;
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class PadSteeringInputController;
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class PadSteeringInputController;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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EntityID ent = 0;
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Components::Transform* transform;
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Components::Pad* pad;
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glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool left = false, right = false, replaceBall = false;
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};
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};
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class PadSystem::PadSteeringInputController : InputController<PadSystem>
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class PadSystem::PadSteeringInputController : InputController<PadSystem>
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@@ -13,8 +13,7 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
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for (int i = 0; i < lives; i++)
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for (int i = 0; i < Lives(); i++) {
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{
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CreateLife(i);
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CreateLife(i);
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}
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}
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@@ -29,7 +28,7 @@ void dd::Systems::LevelSystem::CreateLife(int number)
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->number = number;
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lifeNr->Number = number;
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
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sprite->SpriteFile = "Textures/Ball.png";
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sprite->SpriteFile = "Textures/Ball.png";
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@@ -40,7 +39,7 @@ void dd::Systems::LevelSystem::CreateLife(int number)
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void dd::Systems::LevelSystem::Update(double dt)
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void dd::Systems::LevelSystem::Update(double dt)
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{
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{
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if (!m_Initialized) {
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if (!m_Initialized) {
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CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge);
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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m_Initialized = true;
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m_Initialized = true;
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}
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}
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}
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}
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@@ -49,13 +48,10 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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{
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL)
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if (ball != NULL) {
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{
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10)
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if (transformBall->Position.y < -10) {
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{
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if (Lives() == PastLives()) {
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if (lives == pastLives)
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{
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Events::LifeLost e;
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Events::LifeLost e;
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e.Entity = entity;
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e.Entity = entity;
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EventBroker->Publish(e);
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EventBroker->Publish(e);
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@@ -66,14 +62,12 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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}
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}
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if (lives != pastLives)
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if (Lives() != PastLives()) {
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{
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auto life = m_World->GetComponent<Components::Life>(entity);
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != NULL)
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if (life != NULL) {
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{
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if (life->Number + 1 == PastLives()) {
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if (life->number + 1 == pastLives) {
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m_World->RemoveEntity(entity);
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m_World->RemoveEntity(entity);
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pastLives = lives;
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SetPastLives(Lives());
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}
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}
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}
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}
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}
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}
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@@ -82,12 +76,10 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge)
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge)
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{
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{
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int num = 0;
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int num = 0;
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numberOfBricks = rows * lines;
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SetNumberOfBricks(rows * lines);
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for (int i = 0; i < rows; i++)
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for (int i = 0; i < rows; i++) {
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{
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num++;
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num++;
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for (int j = 0; j < lines; j++)
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for (int j = 0; j < Lines(); j++) {
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{
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CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
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CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
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}
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}
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if (num == 7)
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if (num == 7)
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@@ -127,11 +119,9 @@ void dd::Systems::LevelSystem::ProcessCollision()
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void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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{
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{
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/*auto brick = m_World->GetComponent<Components::Brick>(entity);
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/*auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != NULL)
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if (brick != NULL) {
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{
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numberOfBricks--;
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numberOfBricks--;
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if (numberOfBricks < 1)
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if (numberOfBricks < 1) {
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{
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EndLevel();
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EndLevel();
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}
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}
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}*/
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}*/
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@@ -142,43 +132,41 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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{
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{
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EntityID entityBrick = event.Entity1;
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EntityID entityBrick = event.Entity1;
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auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
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auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
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if (brick == NULL)
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if (brick == NULL) {
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{
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return false;
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return false;
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}
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}
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EntityID entityBall = event.Entity2;
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EntityID entityBall = event.Entity2;
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m_World->RemoveEntity(entityBrick);
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m_World->RemoveEntity(entityBrick);
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numberOfBricks--;
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SetNumberOfBricks(NumberOfBricks() - 1);
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if (numberOfBricks == 0)
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if (NumberOfBricks() == 0) {
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{
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Events::ScoreEvent es;
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Events::ScoreEvent es;
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es.score = 500;
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es.Score = 500;
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EventBroker->Publish(es);
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EventBroker->Publish(es);
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Events::ResetBall e;
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Events::ResetBall e;
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EventBroker->Publish(e);
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EventBroker->Publish(e);
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CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge);
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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}
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}
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Events::ScoreEvent es;
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Events::ScoreEvent es;
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es.score = brick->Score;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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EventBroker->Publish(es);
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std::cout << "Score: " << score << std::endl;
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std::cout << "Score: " << Score() << std::endl;
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return true;
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return true;
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}
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}
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bool dd::Systems::LevelSystem::LifeLost(const dd::Events::LifeLost &event)
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bool dd::Systems::LevelSystem::LifeLost(const dd::Events::LifeLost &event)
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{
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{
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lives--;
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SetLives(Lives() - 1);
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return true;
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return true;
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}
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}
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bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event)
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bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event)
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{
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{
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score += event.score;
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SetScore(Score() += event.Score);
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return true;
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return true;
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}
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}
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+45
-66
@@ -33,8 +33,8 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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{
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL) {
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if (ball != NULL) {
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if (replaceBall == true) {
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if (ReplaceBall() == true) {
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replaceBall = false;
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SetReplaceBall(false);
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auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
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auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
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transformEntity->Position = glm::vec3(20, 20, -10);
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transformEntity->Position = glm::vec3(20, 20, -10);
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@@ -65,71 +65,65 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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|
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void dd::Systems::PadSystem::Update(double dt)
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void dd::Systems::PadSystem::Update(double dt)
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{
|
{
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if (ent == 0) {
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if (Entity() == 0) {
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for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
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for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
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if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
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if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
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ent = it->first;
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SetEntity(it->first);
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transform = m_World->GetComponent<Components::Transform>(ent);
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SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
|
||||||
pad = m_World->GetComponent<Components::Pad>(ent);
|
SetPad(m_World->GetComponent<Components::Pad>(Entity()));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (transform->Velocity.x < -pad->maxSpeed)
|
auto transform = Transform();
|
||||||
{
|
auto pad = Pad();
|
||||||
transform->Velocity.x = -pad->maxSpeed;
|
auto acceleration = Acceleration();
|
||||||
|
|
||||||
|
if (transform->Velocity.x < -pad->MaxSpeed) {
|
||||||
|
transform->Velocity.x = -pad->MaxSpeed;
|
||||||
}
|
}
|
||||||
else if (transform->Velocity.x > pad->maxSpeed)
|
else if (transform->Velocity.x > pad->MaxSpeed) {
|
||||||
{
|
transform->Velocity.x = pad->MaxSpeed;
|
||||||
transform->Velocity.x = pad->maxSpeed;
|
|
||||||
}
|
}
|
||||||
transform->Position += transform->Velocity * (float)dt;
|
transform->Position += transform->Velocity * (float)dt;
|
||||||
transform->Velocity += acceleration * (float)dt;
|
transform->Velocity += acceleration * (float)dt;
|
||||||
transform->Velocity -= transform->Velocity * pad->slowdownModifier * (float)dt;
|
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float)dt;
|
||||||
|
|
||||||
if (left)
|
if (Left()) {
|
||||||
{
|
acceleration.x = -pad->AccelerationSpeed;
|
||||||
acceleration.x = -pad->accelerationSpeed;
|
|
||||||
}
|
}
|
||||||
else if (right)
|
else if (Right()) {
|
||||||
{
|
acceleration.x = pad->AccelerationSpeed;
|
||||||
acceleration.x = pad->accelerationSpeed;
|
|
||||||
}
|
}
|
||||||
else
|
else {
|
||||||
{
|
|
||||||
acceleration.x = 0.f;
|
acceleration.x = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SetTransform(transform);
|
||||||
|
SetPad(pad);
|
||||||
|
SetAcceleration(acceleration);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
||||||
{
|
{
|
||||||
int val = event.KeyCode;
|
int val = event.KeyCode;
|
||||||
if (val == GLFW_KEY_UP)
|
if (val == GLFW_KEY_UP) {
|
||||||
{
|
|
||||||
//std::cout << "Up!" << std::endl;
|
//std::cout << "Up!" << std::endl;
|
||||||
}
|
} else if (val == GLFW_KEY_DOWN) {
|
||||||
else if (val == GLFW_KEY_DOWN)
|
|
||||||
{
|
|
||||||
//std::cout << "Down!" << std::endl;
|
//std::cout << "Down!" << std::endl;
|
||||||
}
|
} else if (val == GLFW_KEY_LEFT) {
|
||||||
else if (val == GLFW_KEY_LEFT)
|
|
||||||
{
|
|
||||||
//std::cout << "Left!" << std::endl;
|
//std::cout << "Left!" << std::endl;
|
||||||
//acceleration.x = -0.01f;
|
//acceleration.x = -0.01f;
|
||||||
left = true;
|
SetLeft(true);
|
||||||
}
|
} else if (val == GLFW_KEY_RIGHT) {
|
||||||
else if (val == GLFW_KEY_RIGHT)
|
|
||||||
{
|
|
||||||
//std::cout << "Right!" << std::endl;
|
//std::cout << "Right!" << std::endl;
|
||||||
//acceleration.x = 0.01f;
|
//acceleration.x = 0.01f;
|
||||||
right = true;
|
SetRight(true);
|
||||||
}
|
} else if (val == GLFW_KEY_R) {
|
||||||
else if (val == GLFW_KEY_R)
|
SetReplaceBall(true);
|
||||||
{
|
|
||||||
replaceBall = true;
|
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -137,21 +131,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
|||||||
bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
|
bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
|
||||||
{
|
{
|
||||||
int val = event.KeyCode;
|
int val = event.KeyCode;
|
||||||
if (val == GLFW_KEY_UP)
|
if (val == GLFW_KEY_UP) {
|
||||||
{
|
|
||||||
|
|
||||||
}
|
} else if (val == GLFW_KEY_DOWN) {
|
||||||
else if (val == GLFW_KEY_DOWN)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
} else if (val == GLFW_KEY_LEFT) {
|
||||||
else if (val == GLFW_KEY_LEFT)
|
SetLeft(false);
|
||||||
{
|
} else if (val == GLFW_KEY_RIGHT) {
|
||||||
left = false;
|
SetRight(false);
|
||||||
}
|
|
||||||
else if (val == GLFW_KEY_RIGHT)
|
|
||||||
{
|
|
||||||
right = false;
|
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -160,14 +147,12 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
{
|
{
|
||||||
EntityID entityBall = event.Entity2;
|
EntityID entityBall = event.Entity2;
|
||||||
auto ball = m_World->GetComponent<Components::Ball>(entityBall);
|
auto ball = m_World->GetComponent<Components::Ball>(entityBall);
|
||||||
if (ball == NULL)
|
if (ball == NULL) {
|
||||||
{
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
EntityID entityPad = event.Entity1;
|
EntityID entityPad = event.Entity1;
|
||||||
auto pad = m_World->GetComponent<Components::Pad>(entityPad);
|
auto pad = m_World->GetComponent<Components::Pad>(entityPad);
|
||||||
if (pad == NULL)
|
if (pad == NULL) {
|
||||||
{
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
|
auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
|
||||||
@@ -177,13 +162,10 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
|
|
||||||
float whatX = transformBall->Position.x - transformPad->Position.x;
|
float whatX = transformBall->Position.x - transformPad->Position.x;
|
||||||
float movementX;
|
float movementX;
|
||||||
if (whatX > 0)
|
if (whatX > 0) {
|
||||||
{
|
|
||||||
movementX = movementMultiplier * whatX;
|
movementX = movementMultiplier * whatX;
|
||||||
//std::cout << "Right!" << std::endl;
|
//std::cout << "Right!" << std::endl;
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
movementX = movementMultiplier * whatX;
|
movementX = movementMultiplier * whatX;
|
||||||
//std::cout << "Left!" << std::endl;
|
//std::cout << "Left!" << std::endl;
|
||||||
}
|
}
|
||||||
@@ -219,7 +201,7 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
|
|
||||||
bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
|
bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
|
||||||
{
|
{
|
||||||
replaceBall = true;
|
SetReplaceBall(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -229,12 +211,9 @@ bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events:
|
|||||||
|
|
||||||
std::cout << "Command!" << std::endl;
|
std::cout << "Command!" << std::endl;
|
||||||
|
|
||||||
if (command == "right")
|
if (command == "right") {
|
||||||
{
|
|
||||||
std::cout << "Right!" << std::endl;
|
std::cout << "Right!" << std::endl;
|
||||||
}
|
} else if (command == "left") {
|
||||||
else if (command == "left")
|
|
||||||
{
|
|
||||||
std::cout << "Left!" << std::endl;
|
std::cout << "Left!" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user