StyleGuide Fix

This commit is contained in:
PlatinumSkink
2015-09-15 18:48:26 +02:00
parent 990f31d120
commit 5ee5400a28
8 changed files with 128 additions and 134 deletions
+1 -1
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@@ -15,7 +15,7 @@ namespace Components
struct Ball : Component struct Ball : Component
{ {
int number = 0; int Number = 0;
}; };
} }
+1 -1
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@@ -15,7 +15,7 @@ namespace Components
struct Life : Component { struct Life : Component {
int number = 0; int Number = 0;
}; };
+3 -3
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@@ -20,9 +20,9 @@ struct Pad : Component
int Lives; int Lives;
int Points; int Points;
float slowdownModifier = 5.f; float SlowdownModifier = 5.f;
float accelerationSpeed = 80.f; float AccelerationSpeed = 80.f;
float maxSpeed = 40.f; float MaxSpeed = 40.f;
}; };
} }
+1 -1
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@@ -15,7 +15,7 @@ namespace Events
struct ScoreEvent : Event struct ScoreEvent : Event
{ {
int score = 0; int Score = 0;
}; };
} }
+29 -13
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@@ -65,12 +65,38 @@ public:
void Update(double dt) override; void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
int lives = 3;
int pastLives = 3;
int score = 0; bool Initialized() const { return m_Initialized; }
void SetInitialized(const bool& initialized) { m_Initialized = initialized; }
int& Lives() { return m_Lives; }
void SetLives(const int& lives) { m_Lives = lives; }
int& PastLives() { return m_PastLives; }
void SetPastLives(const int& pastLives) { m_PastLives = pastLives; }
int& Score() { return m_Score; }
void SetScore(const int& score) { m_Score = score; }
int& NumberOfBricks() { return m_NumberOfBricks; }
void SetNumberOfBricks(const int& numberOfBricks) { m_NumberOfBricks = numberOfBricks; }
int& Rows() { return m_Rows; }
void SetRows(const int& rows) { m_Rows = rows; }
int& Lines() { return m_Lines; }
void SetLines(const int& lines) { m_Lines = lines; }
int& SpaceToEdge() { return m_SpaceToEdge; }
void SetSpaceToEdge(const int& spaceToEdge) { m_SpaceToEdge = spaceToEdge; }
glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
private: private:
bool m_Initialized = false;
int m_Lives = 3;
int m_PastLives = 3;
int m_Score = 0;
int m_NumberOfBricks;
int m_Rows = 7;
int m_Lines = 8;
int m_SpaceToEdge = 0;
glm::vec2 m_SpaceBetweenBricks = glm::vec2(2, 0.5);
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact; dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost; dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent; dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
@@ -78,16 +104,6 @@ private:
bool OnContact(const dd::Events::Contact &event); bool OnContact(const dd::Events::Contact &event);
bool LifeLost(const dd::Events::LifeLost &event); bool LifeLost(const dd::Events::LifeLost &event);
bool ScoreEvent(const dd::Events::ScoreEvent &event); bool ScoreEvent(const dd::Events::ScoreEvent &event);
bool m_Initialized = false;
int numberOfBricks;
int tRows = 7;
int tLines = 8;
glm::vec2 tSpaceBetweenBricks = glm::vec2(2, 0.5);
int tSpaceToEdge = 0;
EntityID entityToRemove = NULL;
}; };
} }
+24 -13
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@@ -34,14 +34,36 @@ class PadSystem : public System
{ {
public: public:
PadSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker) PadSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker) : System(world, eventBroker) { }
{ }
void Initialize() override; void Initialize() override;
void Update(double dt) override; void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
EntityID& Entity() { return m_Entity; }
void SetEntity(const EntityID& ent) { m_Entity = ent; }
glm::vec3 Acceleration() const { return m_Acceleration; }
void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
bool Left() const { return m_Left; }
void SetLeft(const bool& left) { m_Left = left; }
bool Right() const { return m_Right; }
void SetRight(const bool& right) { m_Right = right; }
bool ReplaceBall() const { return m_ReplaceBall; }
void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
Components::Transform* Transform() const { return m_Transform; }
void SetTransform(const Components::Transform* transform) { m_Transform = transform; }
Components::Pad* Pad() const { return m_Pad; }
void SetPad(const Components::Pad* pad) { m_Pad = pad; }
private: private:
EntityID m_Entity = 0;
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
bool m_Left = false, m_Right = false, m_ReplaceBall = false;
Components::Transform* m_Transform;
Components::Pad* m_Pad;
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown; dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp; dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact; dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
@@ -50,22 +72,11 @@ private:
bool OnKeyDown(const dd::Events::KeyDown &event); bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnKeyUp(const dd::Events::KeyUp &event); bool OnKeyUp(const dd::Events::KeyUp &event);
bool OnContact(const dd::Events::Contact &event); bool OnContact(const dd::Events::Contact &event);
bool ResetBall(const dd::Events::ResetBall &event); bool ResetBall(const dd::Events::ResetBall &event);
EntityID removeThisObject = NULL;
class PadSteeringInputController; class PadSteeringInputController;
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers; std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
EntityID ent = 0;
Components::Transform* transform;
Components::Pad* pad;
glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
bool left = false, right = false, replaceBall = false;
}; };
class PadSystem::PadSteeringInputController : InputController<PadSystem> class PadSystem::PadSteeringInputController : InputController<PadSystem>
+24 -36
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@@ -13,8 +13,7 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost); EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent); EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
for (int i = 0; i < lives; i++) for (int i = 0; i < Lives(); i++) {
{
CreateLife(i); CreateLife(i);
} }
@@ -29,7 +28,7 @@ void dd::Systems::LevelSystem::CreateLife(int number)
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f); transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life); std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->number = number; lifeNr->Number = number;
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life); std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
sprite->SpriteFile = "Textures/Ball.png"; sprite->SpriteFile = "Textures/Ball.png";
@@ -40,7 +39,7 @@ void dd::Systems::LevelSystem::CreateLife(int number)
void dd::Systems::LevelSystem::Update(double dt) void dd::Systems::LevelSystem::Update(double dt)
{ {
if (!m_Initialized) { if (!m_Initialized) {
CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge); CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
m_Initialized = true; m_Initialized = true;
} }
} }
@@ -49,13 +48,10 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
{ {
auto ball = m_World->GetComponent<Components::Ball>(entity); auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != NULL) if (ball != NULL) {
{
auto transformBall = m_World->GetComponent<Components::Transform>(entity); auto transformBall = m_World->GetComponent<Components::Transform>(entity);
if (transformBall->Position.y < -10) if (transformBall->Position.y < -10) {
{ if (Lives() == PastLives()) {
if (lives == pastLives)
{
Events::LifeLost e; Events::LifeLost e;
e.Entity = entity; e.Entity = entity;
EventBroker->Publish(e); EventBroker->Publish(e);
@@ -66,14 +62,12 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
} }
} }
if (lives != pastLives) if (Lives() != PastLives()) {
{
auto life = m_World->GetComponent<Components::Life>(entity); auto life = m_World->GetComponent<Components::Life>(entity);
if (life != NULL) if (life != NULL) {
{ if (life->Number + 1 == PastLives()) {
if (life->number + 1 == pastLives) {
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
pastLives = lives; SetPastLives(Lives());
} }
} }
} }
@@ -82,12 +76,10 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge) void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge)
{ {
int num = 0; int num = 0;
numberOfBricks = rows * lines; SetNumberOfBricks(rows * lines);
for (int i = 0; i < rows; i++) for (int i = 0; i < rows; i++) {
{
num++; num++;
for (int j = 0; j < lines; j++) for (int j = 0; j < Lines(); j++) {
{
CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num); CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
} }
if (num == 7) if (num == 7)
@@ -127,11 +119,9 @@ void dd::Systems::LevelSystem::ProcessCollision()
void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity) void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
{ {
/*auto brick = m_World->GetComponent<Components::Brick>(entity); /*auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != NULL) if (brick != NULL) {
{
numberOfBricks--; numberOfBricks--;
if (numberOfBricks < 1) if (numberOfBricks < 1) {
{
EndLevel(); EndLevel();
} }
}*/ }*/
@@ -142,43 +132,41 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
{ {
EntityID entityBrick = event.Entity1; EntityID entityBrick = event.Entity1;
auto brick = m_World->GetComponent<Components::Brick>(entityBrick); auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
if (brick == NULL) if (brick == NULL) {
{
return false; return false;
} }
EntityID entityBall = event.Entity2; EntityID entityBall = event.Entity2;
m_World->RemoveEntity(entityBrick); m_World->RemoveEntity(entityBrick);
numberOfBricks--; SetNumberOfBricks(NumberOfBricks() - 1);
if (numberOfBricks == 0) if (NumberOfBricks() == 0) {
{
Events::ScoreEvent es; Events::ScoreEvent es;
es.score = 500; es.Score = 500;
EventBroker->Publish(es); EventBroker->Publish(es);
Events::ResetBall e; Events::ResetBall e;
EventBroker->Publish(e); EventBroker->Publish(e);
CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge); CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
} }
Events::ScoreEvent es; Events::ScoreEvent es;
es.score = brick->Score; es.Score = brick->Score;
EventBroker->Publish(es); EventBroker->Publish(es);
std::cout << "Score: " << score << std::endl; std::cout << "Score: " << Score() << std::endl;
return true; return true;
} }
bool dd::Systems::LevelSystem::LifeLost(const dd::Events::LifeLost &event) bool dd::Systems::LevelSystem::LifeLost(const dd::Events::LifeLost &event)
{ {
lives--; SetLives(Lives() - 1);
return true; return true;
} }
bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event) bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event)
{ {
score += event.score; SetScore(Score() += event.Score);
return true; return true;
} }
+45 -66
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@@ -33,8 +33,8 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
{ {
auto ball = m_World->GetComponent<Components::Ball>(entity); auto ball = m_World->GetComponent<Components::Ball>(entity);
if (ball != NULL) { if (ball != NULL) {
if (replaceBall == true) { if (ReplaceBall() == true) {
replaceBall = false; SetReplaceBall(false);
auto transformEntity = m_World->GetComponent<Components::Transform>(entity); auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
transformEntity->Position = glm::vec3(20, 20, -10); transformEntity->Position = glm::vec3(20, 20, -10);
@@ -65,71 +65,65 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
void dd::Systems::PadSystem::Update(double dt) void dd::Systems::PadSystem::Update(double dt)
{ {
if (ent == 0) { if (Entity() == 0) {
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) { for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") { if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
ent = it->first; SetEntity(it->first);
transform = m_World->GetComponent<Components::Transform>(ent); SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
pad = m_World->GetComponent<Components::Pad>(ent); SetPad(m_World->GetComponent<Components::Pad>(Entity()));
break; break;
} }
} }
} }
if (transform->Velocity.x < -pad->maxSpeed) auto transform = Transform();
{ auto pad = Pad();
transform->Velocity.x = -pad->maxSpeed; auto acceleration = Acceleration();
if (transform->Velocity.x < -pad->MaxSpeed) {
transform->Velocity.x = -pad->MaxSpeed;
} }
else if (transform->Velocity.x > pad->maxSpeed) else if (transform->Velocity.x > pad->MaxSpeed) {
{ transform->Velocity.x = pad->MaxSpeed;
transform->Velocity.x = pad->maxSpeed;
} }
transform->Position += transform->Velocity * (float)dt; transform->Position += transform->Velocity * (float)dt;
transform->Velocity += acceleration * (float)dt; transform->Velocity += acceleration * (float)dt;
transform->Velocity -= transform->Velocity * pad->slowdownModifier * (float)dt; transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float)dt;
if (left) if (Left()) {
{ acceleration.x = -pad->AccelerationSpeed;
acceleration.x = -pad->accelerationSpeed;
} }
else if (right) else if (Right()) {
{ acceleration.x = pad->AccelerationSpeed;
acceleration.x = pad->accelerationSpeed;
} }
else else {
{
acceleration.x = 0.f; acceleration.x = 0.f;
} }
SetTransform(transform);
SetPad(pad);
SetAcceleration(acceleration);
return; return;
} }
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
{ {
int val = event.KeyCode; int val = event.KeyCode;
if (val == GLFW_KEY_UP) if (val == GLFW_KEY_UP) {
{
//std::cout << "Up!" << std::endl; //std::cout << "Up!" << std::endl;
} } else if (val == GLFW_KEY_DOWN) {
else if (val == GLFW_KEY_DOWN)
{
//std::cout << "Down!" << std::endl; //std::cout << "Down!" << std::endl;
} } else if (val == GLFW_KEY_LEFT) {
else if (val == GLFW_KEY_LEFT)
{
//std::cout << "Left!" << std::endl; //std::cout << "Left!" << std::endl;
//acceleration.x = -0.01f; //acceleration.x = -0.01f;
left = true; SetLeft(true);
} } else if (val == GLFW_KEY_RIGHT) {
else if (val == GLFW_KEY_RIGHT)
{
//std::cout << "Right!" << std::endl; //std::cout << "Right!" << std::endl;
//acceleration.x = 0.01f; //acceleration.x = 0.01f;
right = true; SetRight(true);
} } else if (val == GLFW_KEY_R) {
else if (val == GLFW_KEY_R) SetReplaceBall(true);
{
replaceBall = true;
} }
return true; return true;
} }
@@ -137,21 +131,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event) bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
{ {
int val = event.KeyCode; int val = event.KeyCode;
if (val == GLFW_KEY_UP) if (val == GLFW_KEY_UP) {
{
} } else if (val == GLFW_KEY_DOWN) {
else if (val == GLFW_KEY_DOWN)
{
} } else if (val == GLFW_KEY_LEFT) {
else if (val == GLFW_KEY_LEFT) SetLeft(false);
{ } else if (val == GLFW_KEY_RIGHT) {
left = false; SetRight(false);
}
else if (val == GLFW_KEY_RIGHT)
{
right = false;
} }
return true; return true;
} }
@@ -160,14 +147,12 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
{ {
EntityID entityBall = event.Entity2; EntityID entityBall = event.Entity2;
auto ball = m_World->GetComponent<Components::Ball>(entityBall); auto ball = m_World->GetComponent<Components::Ball>(entityBall);
if (ball == NULL) if (ball == NULL) {
{
return false; return false;
} }
EntityID entityPad = event.Entity1; EntityID entityPad = event.Entity1;
auto pad = m_World->GetComponent<Components::Pad>(entityPad); auto pad = m_World->GetComponent<Components::Pad>(entityPad);
if (pad == NULL) if (pad == NULL) {
{
return false; return false;
} }
auto transformBall = m_World->GetComponent<Components::Transform>(entityBall); auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
@@ -177,13 +162,10 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
float whatX = transformBall->Position.x - transformPad->Position.x; float whatX = transformBall->Position.x - transformPad->Position.x;
float movementX; float movementX;
if (whatX > 0) if (whatX > 0) {
{
movementX = movementMultiplier * whatX; movementX = movementMultiplier * whatX;
//std::cout << "Right!" << std::endl; //std::cout << "Right!" << std::endl;
} } else {
else
{
movementX = movementMultiplier * whatX; movementX = movementMultiplier * whatX;
//std::cout << "Left!" << std::endl; //std::cout << "Left!" << std::endl;
} }
@@ -219,7 +201,7 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event) bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
{ {
replaceBall = true; SetReplaceBall(true);
return true; return true;
} }
@@ -229,12 +211,9 @@ bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events:
std::cout << "Command!" << std::endl; std::cout << "Command!" << std::endl;
if (command == "right") if (command == "right") {
{
std::cout << "Right!" << std::endl; std::cout << "Right!" << std::endl;
} } else if (command == "left") {
else if (command == "left")
{
std::cout << "Left!" << std::endl; std::cout << "Left!" << std::endl;
} }