From 61efddb52edbe474a8571462c3b6029507004d16 Mon Sep 17 00:00:00 2001 From: tleety Date: Wed, 9 Sep 2015 21:31:54 +0200 Subject: [PATCH] Removed rendering of lights --- src/game/Core/Shaders/Deferred/3/Fragment.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) mode change 100644 => 100755 src/game/Core/Shaders/Deferred/3/Fragment.glsl diff --git a/src/game/Core/Shaders/Deferred/3/Fragment.glsl b/src/game/Core/Shaders/Deferred/3/Fragment.glsl old mode 100644 new mode 100755 index 2d064f0..08b7f08 --- a/src/game/Core/Shaders/Deferred/3/Fragment.glsl +++ b/src/game/Core/Shaders/Deferred/3/Fragment.glsl @@ -37,6 +37,7 @@ void main() vec4 LightingTexel = texture(LightingTexture, Input.TextureCoord); //frag_Diffuse = DiffuseTexel * (vec4(La, 0.0) * (vec4(LightingTexel.rgb, 0.0) + vec4(LightingTexel.a, LightingTexel.a, LightingTexel.a, 0.0))); - frag_Diffuse = DiffuseTexel * (vec4(La, 0.0) + LightingTexel); + //frag_Diffuse = DiffuseTexel * (vec4(La, 0.0) + LightingTexel); + frag_Diffuse = DiffuseTexel; //frag_Diffuse = vec4(LightingTexel.r, LightingTexel.g, LightingTexel.b, 1.0); } \ No newline at end of file