Animations in the game
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@@ -28,6 +28,7 @@ void dd::Systems::BallSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage);
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EVENT_SUBSCRIBE_MEMBER(m_EAnimationComplete, &BallSystem::OnAnimationComplete);
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//OctoBall
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@@ -108,14 +109,30 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
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float random = dist(m_RandomGenerator);*/
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transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
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auto cAnim = m_World->GetComponent<Components::Animation>(entity);
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cAnim->Loop = false;
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cAnim->Speed = 2.f;
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cAnim->Time = 0.f;
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//transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed;
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} else if (!ballComponent->Sticky) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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//transform->Position = glm::vec3(0.0f, -3.f, -10.f);
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if (m_First) {
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transform->Orientation = glm::quat();
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m_First = false;
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} else {
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auto cModel = m_World->GetComponent<Components::Model>(entity);
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cModel->ModelFile = "Models/Sid/Sid_Jump.dae";
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auto cAnim = m_World->GetComponent<Components::Animation>(entity);
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cAnim->Speed = 0.f;
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//cAnim->Time = 0.f; //Maybe not the best but it works;
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if (!ballComponent->Sticky) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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//transform->Position = glm::vec3(0.0f, -3.f, -10.f);
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if (m_First) {
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transform->Orientation = glm::quat();
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m_First = false;
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}
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}
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return;
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}
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@@ -320,7 +337,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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m_Waiting = true;
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m_InkBlockedWaiting = true;
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ballComponent->Sticky = true;
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ballComponent->StickyPlacement = glm::vec3(0, 0.5f, 0);
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ballComponent->StickyPlacement = glm::vec3(0, 0.25f, 0);
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ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
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ballTransform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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}
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@@ -330,7 +347,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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m_Waiting = true;
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ballComponent->Sticky = true;
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//ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position;
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ballComponent->StickyPlacement = glm::vec3(0, 0.5f, 0);
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ballComponent->StickyPlacement = glm::vec3(0, 0.25f, 0);
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ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
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ballTransform->Velocity *= -1;
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Events::StickyAttachedToPad e;
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@@ -385,10 +402,7 @@ void dd::Systems::BallSystem::ResolveContacts()
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auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
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reflectedVelocity = glm::normalize(reflectedVelocity) * ballComponent->Speed;
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transform->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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m_Contacts.clear();
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}
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@@ -464,6 +478,14 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
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auto ballComponent = m_World->GetComponent<Components::Ball>(event.Ball);
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auto transform = m_World->GetComponent<Components::Transform>(event.Ball);
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auto cModel = m_World->GetComponent<Components::Model>(event.Ball);
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cModel->ModelFile = "Models/Sid/Sid_Jump.dae";
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auto cAnim = m_World->GetComponent<Components::Animation>(event.Ball);
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cAnim->Speed = 2.f;
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cAnim->Loop = false;
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m_InkBlaster = false;
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m_InkAttached = false;
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m_InkBlockedWaiting = false;
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@@ -510,3 +532,21 @@ bool dd::Systems::BallSystem::OnArrivedToNewStage(const dd::Events::ArrivedAtNew
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return true;
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}
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bool dd::Systems::BallSystem::OnAnimationComplete(const dd::Events::AnimationComplete &event)
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{
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LOG_INFO("ANIMATION DONE");
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auto model = m_World->GetComponent<Components::Model>(event.Entity);
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if (model) {
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if (model->ModelFile == "Models/Sid/Sid_Jump.dae") {
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model->ModelFile = "Models/Sid/Sid_Flying.dae";
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auto anim = m_World->GetComponent<Components::Animation>(event.Entity);
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anim->Speed = 1.f;
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anim->Loop = true;
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anim->Time = 0.f;
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}
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}
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return true;
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}
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