Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
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@@ -3,10 +3,11 @@
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#include "Core/System.h"
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#include "Core/World.h"
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#include "Core/EventBroker.h"
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#include "Core/CTransform.h"
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#include "Physics/EContact.h"
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#include "Core/EventBroker.h"
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#include "Game/CBall.h"
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#include "Game/CPowerUp.h"
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namespace dd {
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@@ -1,5 +1,5 @@
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//
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// Created by Administrator on 2015-09-22.
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// Created by Adniklastrator on 2015-09-22.
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//
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#ifndef DAYDREAM_CPOWERUPBRICK_H
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+2
-2
@@ -21,8 +21,8 @@ struct Pad : Component
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int Points;
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float SlowdownModifier = 5.f;
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float AccelerationSpeed = 80.f;
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float MaxSpeed = 40.f;
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float AccelerationSpeed = 40.f;
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float MaxSpeed = 20.f;
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};
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}
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@@ -1,5 +1,5 @@
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//
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// Created by Administrator on 2015-09-22.
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// Created by Adniklastrator on 2015-09-22.
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//
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#ifndef DAYDREAM_CPOWERUP_H
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@@ -1,5 +1,5 @@
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//
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// Created by Administrator on 2015-09-22.
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// Created by Adniklastrator on 2015-09-22.
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//
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#ifndef DAYDREAM_ECREATEPOWERUP_H
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@@ -1,5 +1,5 @@
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//
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// Created by Administrator on 2015-09-22.
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// Created by Adniklastrator on 2015-09-22.
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//
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#ifndef DAYDREAM_EGAMEOVER_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-09-23.
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//
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#ifndef DAYDREAM_EPOWERUPTAKEN_H
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#define DAYDREAM_EPOWERUPTAKEN_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct PowerUpTaken : Event
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{
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std::string Name = "Name";
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};
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}
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}
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#endif //DAYDREAM_EPOWERUPTAKEN_H
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@@ -22,6 +22,7 @@
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#include "Game/EMultiBall.h"
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#include "Game/EGameOver.h"
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#include "Game/ECreatePowerUp.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/Bricks/CPowerUpBrick.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CPhysics.h"
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@@ -60,11 +61,11 @@ public:
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void Initialize() override;
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void CreateBasicLevel(int, int, glm::vec2, int);
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void CreateBasicLevel(int, int, glm::vec2, float);
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void CreateLife(int);
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void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
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void LoadLevel(char[20]);
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void CreateBrick(int, int, glm::vec2, int, int);
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void CreateBrick(int, int, glm::vec2, float, int);
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void ProcessCollision();
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void OnEntityRemoved(EntityID entity);
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@@ -92,8 +93,8 @@ public:
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void SetRows(const int& rows) { m_Rows = rows; }
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int& Lines() { return m_Lines; }
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void SetLines(const int& lines) { m_Lines = lines; }
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int& SpaceToEdge() { return m_SpaceToEdge; }
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void SetSpaceToEdge(const int& spaceToEdge) { m_SpaceToEdge = spaceToEdge; }
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float& SpaceToEdge() { return m_SpaceToEdge; }
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void SetSpaceToEdge(const float& spaceToEdge) { m_SpaceToEdge = spaceToEdge; }
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glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
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void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
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@@ -108,20 +109,22 @@ private:
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int m_NumberOfBricks;
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int m_Rows = 6;
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int m_Lines = 7;
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int m_SpaceToEdge = 0;
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.25);
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float m_SpaceToEdge = 0.25f;
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.5);
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
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dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
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bool OnContact(const dd::Events::Contact &event);
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bool OnLifeLost(const dd::Events::LifeLost &event);
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bool OnScoreEvent(const dd::Events::ScoreEvent &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
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bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
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};
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}
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@@ -25,6 +25,7 @@
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#include "Game/CPowerUp.h"
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#include "Game/EResetBall.h"
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#include "Game/EMultiBall.h"
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#include "Game/EPowerUpTaken.h"
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namespace dd
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