Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.

This commit is contained in:
PlatinumSkink
2015-09-23 20:46:57 +02:00
parent bbec676683
commit 62b17e3dbf
13 changed files with 88 additions and 42 deletions
+2 -1
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@@ -3,10 +3,11 @@
#include "Core/System.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Core/CTransform.h"
#include "Physics/EContact.h"
#include "Core/EventBroker.h"
#include "Game/CBall.h"
#include "Game/CPowerUp.h"
namespace dd {
+1 -1
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@@ -1,5 +1,5 @@
//
// Created by Administrator on 2015-09-22.
// Created by Adniklastrator on 2015-09-22.
//
#ifndef DAYDREAM_CPOWERUPBRICK_H
+2 -2
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@@ -21,8 +21,8 @@ struct Pad : Component
int Points;
float SlowdownModifier = 5.f;
float AccelerationSpeed = 80.f;
float MaxSpeed = 40.f;
float AccelerationSpeed = 40.f;
float MaxSpeed = 20.f;
};
}
+1 -1
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@@ -1,5 +1,5 @@
//
// Created by Administrator on 2015-09-22.
// Created by Adniklastrator on 2015-09-22.
//
#ifndef DAYDREAM_CPOWERUP_H
+1 -1
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@@ -1,5 +1,5 @@
//
// Created by Administrator on 2015-09-22.
// Created by Adniklastrator on 2015-09-22.
//
#ifndef DAYDREAM_ECREATEPOWERUP_H
+1 -1
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@@ -1,5 +1,5 @@
//
// Created by Administrator on 2015-09-22.
// Created by Adniklastrator on 2015-09-22.
//
#ifndef DAYDREAM_EGAMEOVER_H
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-09-23.
//
#ifndef DAYDREAM_EPOWERUPTAKEN_H
#define DAYDREAM_EPOWERUPTAKEN_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct PowerUpTaken : Event
{
std::string Name = "Name";
};
}
}
#endif //DAYDREAM_EPOWERUPTAKEN_H
+9 -6
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@@ -22,6 +22,7 @@
#include "Game/EMultiBall.h"
#include "Game/EGameOver.h"
#include "Game/ECreatePowerUp.h"
#include "Game/EPowerUpTaken.h"
#include "Game/Bricks/CPowerUpBrick.h"
#include "Physics/CBoxShape.h"
#include "Physics/CPhysics.h"
@@ -60,11 +61,11 @@ public:
void Initialize() override;
void CreateBasicLevel(int, int, glm::vec2, int);
void CreateBasicLevel(int, int, glm::vec2, float);
void CreateLife(int);
void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
void LoadLevel(char[20]);
void CreateBrick(int, int, glm::vec2, int, int);
void CreateBrick(int, int, glm::vec2, float, int);
void ProcessCollision();
void OnEntityRemoved(EntityID entity);
@@ -92,8 +93,8 @@ public:
void SetRows(const int& rows) { m_Rows = rows; }
int& Lines() { return m_Lines; }
void SetLines(const int& lines) { m_Lines = lines; }
int& SpaceToEdge() { return m_SpaceToEdge; }
void SetSpaceToEdge(const int& spaceToEdge) { m_SpaceToEdge = spaceToEdge; }
float& SpaceToEdge() { return m_SpaceToEdge; }
void SetSpaceToEdge(const float& spaceToEdge) { m_SpaceToEdge = spaceToEdge; }
glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
@@ -108,20 +109,22 @@ private:
int m_NumberOfBricks;
int m_Rows = 6;
int m_Lines = 7;
int m_SpaceToEdge = 0;
glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.25);
float m_SpaceToEdge = 0.25f;
glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.5);
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
bool OnContact(const dd::Events::Contact &event);
bool OnLifeLost(const dd::Events::LifeLost &event);
bool OnScoreEvent(const dd::Events::ScoreEvent &event);
bool OnMultiBall(const dd::Events::MultiBall &event);
bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
};
}
+1
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@@ -25,6 +25,7 @@
#include "Game/CPowerUp.h"
#include "Game/EResetBall.h"
#include "Game/EMultiBall.h"
#include "Game/EPowerUpTaken.h"
namespace dd