Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
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@@ -21,8 +21,8 @@ struct Pad : Component
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int Points;
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float SlowdownModifier = 5.f;
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float AccelerationSpeed = 80.f;
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float MaxSpeed = 40.f;
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float AccelerationSpeed = 40.f;
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float MaxSpeed = 20.f;
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};
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}
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