Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.

This commit is contained in:
PlatinumSkink
2015-09-23 20:46:57 +02:00
parent bbec676683
commit 62b17e3dbf
13 changed files with 88 additions and 42 deletions
+12 -6
View File
@@ -45,11 +45,21 @@ void dd::Systems::BallSystem::OnEntityRemoved(EntityID entity)
bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
{
Components::PowerUp* power1 = m_World->GetComponent<Components::PowerUp>(event.Entity1);
Components::PowerUp* power2 = m_World->GetComponent<Components::PowerUp>(event.Entity2);
if (power1 != nullptr || power2 != nullptr) {
return false;
}
Components::Ball* ballComponent1 = m_World->GetComponent<Components::Ball>(event.Entity1);
Components::Ball* ballComponent2 = m_World->GetComponent<Components::Ball>(event.Entity2);
Components::Ball* ballComponent;
Components::Ball* ballComponent;
if (ballComponent1 != nullptr && ballComponent2 != nullptr) {
return false;
}
//Which is the ball?
EntityID ballEntity, otherEntitiy;
@@ -76,7 +86,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
float x = ballTransform->Position.x - padTransform->Position.x;
float movementMultiplier = 5.0f;
float y = glm::cos((abs(x) / ((1.6f) * movementMultiplier)) * glm::pi<float>() / 2.f) + 1.f;
float y = glm::cos((abs(x) / (1.6f)) * glm::pi<float>() / 2.f) + 1.f;
ballTransform->Velocity = glm::normalize(glm::vec3(x, y ,0.f)) * ballComponent->Speed;
}
@@ -85,9 +95,5 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
ballTransform->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
return true;
}