Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.

This commit is contained in:
PlatinumSkink
2015-09-23 20:46:57 +02:00
parent bbec676683
commit 62b17e3dbf
13 changed files with 88 additions and 42 deletions
+2 -1
View File
@@ -3,10 +3,11 @@
#include "Core/System.h" #include "Core/System.h"
#include "Core/World.h" #include "Core/World.h"
#include "Core/EventBroker.h"
#include "Core/CTransform.h" #include "Core/CTransform.h"
#include "Physics/EContact.h" #include "Physics/EContact.h"
#include "Core/EventBroker.h"
#include "Game/CBall.h" #include "Game/CBall.h"
#include "Game/CPowerUp.h"
namespace dd { namespace dd {
+1 -1
View File
@@ -1,5 +1,5 @@
// //
// Created by Administrator on 2015-09-22. // Created by Adniklastrator on 2015-09-22.
// //
#ifndef DAYDREAM_CPOWERUPBRICK_H #ifndef DAYDREAM_CPOWERUPBRICK_H
+2 -2
View File
@@ -21,8 +21,8 @@ struct Pad : Component
int Points; int Points;
float SlowdownModifier = 5.f; float SlowdownModifier = 5.f;
float AccelerationSpeed = 80.f; float AccelerationSpeed = 40.f;
float MaxSpeed = 40.f; float MaxSpeed = 20.f;
}; };
} }
+1 -1
View File
@@ -1,5 +1,5 @@
// //
// Created by Administrator on 2015-09-22. // Created by Adniklastrator on 2015-09-22.
// //
#ifndef DAYDREAM_CPOWERUP_H #ifndef DAYDREAM_CPOWERUP_H
+1 -1
View File
@@ -1,5 +1,5 @@
// //
// Created by Administrator on 2015-09-22. // Created by Adniklastrator on 2015-09-22.
// //
#ifndef DAYDREAM_ECREATEPOWERUP_H #ifndef DAYDREAM_ECREATEPOWERUP_H
+1 -1
View File
@@ -1,5 +1,5 @@
// //
// Created by Administrator on 2015-09-22. // Created by Adniklastrator on 2015-09-22.
// //
#ifndef DAYDREAM_EGAMEOVER_H #ifndef DAYDREAM_EGAMEOVER_H
+25
View File
@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-09-23.
//
#ifndef DAYDREAM_EPOWERUPTAKEN_H
#define DAYDREAM_EPOWERUPTAKEN_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct PowerUpTaken : Event
{
std::string Name = "Name";
};
}
}
#endif //DAYDREAM_EPOWERUPTAKEN_H
+9 -6
View File
@@ -22,6 +22,7 @@
#include "Game/EMultiBall.h" #include "Game/EMultiBall.h"
#include "Game/EGameOver.h" #include "Game/EGameOver.h"
#include "Game/ECreatePowerUp.h" #include "Game/ECreatePowerUp.h"
#include "Game/EPowerUpTaken.h"
#include "Game/Bricks/CPowerUpBrick.h" #include "Game/Bricks/CPowerUpBrick.h"
#include "Physics/CBoxShape.h" #include "Physics/CBoxShape.h"
#include "Physics/CPhysics.h" #include "Physics/CPhysics.h"
@@ -60,11 +61,11 @@ public:
void Initialize() override; void Initialize() override;
void CreateBasicLevel(int, int, glm::vec2, int); void CreateBasicLevel(int, int, glm::vec2, float);
void CreateLife(int); void CreateLife(int);
void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting. void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
void LoadLevel(char[20]); void LoadLevel(char[20]);
void CreateBrick(int, int, glm::vec2, int, int); void CreateBrick(int, int, glm::vec2, float, int);
void ProcessCollision(); void ProcessCollision();
void OnEntityRemoved(EntityID entity); void OnEntityRemoved(EntityID entity);
@@ -92,8 +93,8 @@ public:
void SetRows(const int& rows) { m_Rows = rows; } void SetRows(const int& rows) { m_Rows = rows; }
int& Lines() { return m_Lines; } int& Lines() { return m_Lines; }
void SetLines(const int& lines) { m_Lines = lines; } void SetLines(const int& lines) { m_Lines = lines; }
int& SpaceToEdge() { return m_SpaceToEdge; } float& SpaceToEdge() { return m_SpaceToEdge; }
void SetSpaceToEdge(const int& spaceToEdge) { m_SpaceToEdge = spaceToEdge; } void SetSpaceToEdge(const float& spaceToEdge) { m_SpaceToEdge = spaceToEdge; }
glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; } glm::vec2& SpaceBetweenBricks() { return m_SpaceBetweenBricks; }
void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; } void SetSpaceBetweenBricks(const glm::vec2& spaceBetweenBricks) { m_SpaceBetweenBricks = spaceBetweenBricks; }
@@ -108,20 +109,22 @@ private:
int m_NumberOfBricks; int m_NumberOfBricks;
int m_Rows = 6; int m_Rows = 6;
int m_Lines = 7; int m_Lines = 7;
int m_SpaceToEdge = 0; float m_SpaceToEdge = 0.25f;
glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.25); glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.5);
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact; dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost; dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent; dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall; dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp; dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
bool OnContact(const dd::Events::Contact &event); bool OnContact(const dd::Events::Contact &event);
bool OnLifeLost(const dd::Events::LifeLost &event); bool OnLifeLost(const dd::Events::LifeLost &event);
bool OnScoreEvent(const dd::Events::ScoreEvent &event); bool OnScoreEvent(const dd::Events::ScoreEvent &event);
bool OnMultiBall(const dd::Events::MultiBall &event); bool OnMultiBall(const dd::Events::MultiBall &event);
bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event); bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
}; };
} }
+1
View File
@@ -25,6 +25,7 @@
#include "Game/CPowerUp.h" #include "Game/CPowerUp.h"
#include "Game/EResetBall.h" #include "Game/EResetBall.h"
#include "Game/EMultiBall.h" #include "Game/EMultiBall.h"
#include "Game/EPowerUpTaken.h"
namespace dd namespace dd
+1 -1
View File
@@ -87,7 +87,7 @@ set(SOURCE_FILES
${SOURCE_FILES_Transform} ${SOURCE_FILES_Transform}
${SOURCE_FILES_Physics} ${SOURCE_FILES_Physics}
${SOURCE_FILES_Game} ${SOURCE_FILES_Game}
${SOURCE_FILES_Sound} ../../include/Game/EGameOver.h ../../include/Game/Bricks/CPowerUpBrick.h ../../include/Game/CPowerUp.h ../../include/Game/ECreatePowerUp.h) ${SOURCE_FILES_Sound} ../../include/Game/EGameOver.h ../../include/Game/Bricks/CPowerUpBrick.h ../../include/Game/CPowerUp.h ../../include/Game/ECreatePowerUp.h ../../include/Game/EPowerUpTaken.h)
if(CMAKE_COMPILER_IS_GNUCXX) if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
+12 -6
View File
@@ -45,11 +45,21 @@ void dd::Systems::BallSystem::OnEntityRemoved(EntityID entity)
bool dd::Systems::BallSystem::Contact(const Events::Contact &event) bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
{ {
Components::PowerUp* power1 = m_World->GetComponent<Components::PowerUp>(event.Entity1);
Components::PowerUp* power2 = m_World->GetComponent<Components::PowerUp>(event.Entity2);
if (power1 != nullptr || power2 != nullptr) {
return false;
}
Components::Ball* ballComponent1 = m_World->GetComponent<Components::Ball>(event.Entity1); Components::Ball* ballComponent1 = m_World->GetComponent<Components::Ball>(event.Entity1);
Components::Ball* ballComponent2 = m_World->GetComponent<Components::Ball>(event.Entity2); Components::Ball* ballComponent2 = m_World->GetComponent<Components::Ball>(event.Entity2);
Components::Ball* ballComponent; Components::Ball* ballComponent;
if (ballComponent1 != nullptr && ballComponent2 != nullptr) {
return false;
}
//Which is the ball? //Which is the ball?
EntityID ballEntity, otherEntitiy; EntityID ballEntity, otherEntitiy;
@@ -76,7 +86,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
float x = ballTransform->Position.x - padTransform->Position.x; float x = ballTransform->Position.x - padTransform->Position.x;
float movementMultiplier = 5.0f; float movementMultiplier = 5.0f;
float y = glm::cos((abs(x) / ((1.6f) * movementMultiplier)) * glm::pi<float>() / 2.f) + 1.f; float y = glm::cos((abs(x) / (1.6f)) * glm::pi<float>() / 2.f) + 1.f;
ballTransform->Velocity = glm::normalize(glm::vec3(x, y ,0.f)) * ballComponent->Speed; ballTransform->Velocity = glm::normalize(glm::vec3(x, y ,0.f)) * ballComponent->Speed;
} }
@@ -85,9 +95,5 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
ballTransform->Velocity = glm::vec3(reflectedVelocity, 0.f); ballTransform->Velocity = glm::vec3(reflectedVelocity, 0.f);
} }
return true; return true;
} }
+24 -9
View File
@@ -14,6 +14,7 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::OnScoreEvent); EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::OnScoreEvent);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall); EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp); EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, LevelSystem::OnPowerUpTaken);
for (int i = 0; i < Lives(); i++) { for (int i = 0; i < Lives(); i++) {
CreateLife(i); CreateLife(i);
@@ -26,7 +27,7 @@ void dd::Systems::LevelSystem::CreateLife(int number)
{ {
auto life = m_World->CreateEntity(); auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life); std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-1.5f + number * 0.5f, -2.f, -5.f); transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f); transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life); std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
@@ -35,8 +36,6 @@ void dd::Systems::LevelSystem::CreateLife(int number)
auto model = m_World->AddComponent<Components::Model>(life); auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Test/Ball/Ballopus.obj"; model->ModelFile = "Models/Test/Ball/Ballopus.obj";
/*std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
sprite->SpriteFile = "Textures/Ball.png";*/
m_World->CommitEntity(life); m_World->CommitEntity(life);
} }
@@ -62,7 +61,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (ball != NULL) { if (ball != NULL) {
auto transformBall = m_World->GetComponent<Components::Transform>(entity); auto transformBall = m_World->GetComponent<Components::Transform>(entity);
if (transformBall->Position.y < -10 || glm::abs(transformBall->Position.x) > 5) { if (transformBall->Position.y < -10) {
if (MultiBalls() != 0) { if (MultiBalls() != 0) {
SetMultiBalls(MultiBalls() - 1); SetMultiBalls(MultiBalls() - 1);
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
@@ -74,6 +73,16 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
EventBroker->Publish(be); EventBroker->Publish(be);
return; return;
} }
} else if (transformBall->Position.x > 3.2) {
if (transformBall->Velocity.x > 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
} else if (transformBall->Position.x < -3.2) {
if (transformBall->Velocity.x < 0) {
glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0));
transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
}
} }
} }
@@ -109,7 +118,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
} }
} }
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge) void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
{ {
int num = 0; int num = 0;
SetNumberOfBricks(rows * lines); SetNumberOfBricks(rows * lines);
@@ -125,7 +134,7 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
return; return;
} }
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, int spaceToEdge, int num) void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int num)
{ {
auto brick = m_World->CreateEntity(); auto brick = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick); std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
@@ -142,10 +151,10 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 6 && row == 6)) { if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 6 && row == 6)) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick); std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
} }
float x = spaceToEdge + line * spacesBetweenBricks.x; float x = line * spacesBetweenBricks.x;
float y = spaceToEdge + row * spacesBetweenBricks.y; float y = row * spacesBetweenBricks.y;
transform->Scale = glm::vec3(0.8, 0.2, 0.2); transform->Scale = glm::vec3(0.8, 0.2, 0.2);
transform->Position = glm::vec3(x - 3, y + 3, -10.f); transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y , -10.f);
cBrick->Score = 10 * num; cBrick->Score = 10 * num;
//sound //sound
@@ -273,6 +282,12 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
return true; return true;
} }
bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &event)
{
SetPowerUps(PowerUps() - 1);
return true;
}
void dd::Systems::LevelSystem::EndLevel() void dd::Systems::LevelSystem::EndLevel()
{ {
Events::StageCleared e; Events::StageCleared e;
+8 -13
View File
@@ -40,8 +40,6 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
auto transform = m_World->GetComponent<Components::Transform>(entity); auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = glm::vec3(0.0f, 0.f, -10.f); transform->Position = glm::vec3(0.0f, 0.f, -10.f);
transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f); transform->Velocity = glm::vec3(0.0f, -ball->Speed, 0.f);
auto ent = CreateBall();
auto transform = m_World->GetComponent<Components::Transform>(ent);
} }
} }
} }
@@ -110,6 +108,8 @@ EntityID dd::Systems::PadSystem::CreateBall()
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent); std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false; physics->Static = false;
cball->Speed = 10;
m_World->CommitEntity(ent); m_World->CommitEntity(ent);
return ent; return ent;
@@ -232,6 +232,10 @@ bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
} }
m_World->RemoveEntity(entityPower); m_World->RemoveEntity(entityPower);
Events::PowerUpTaken ep;
ep.Name = "Something";
EventBroker->Publish(ep);
Events::MultiBall e; Events::MultiBall e;
auto transform = m_World->GetComponent<Components::Transform>(entityPad); auto transform = m_World->GetComponent<Components::Transform>(entityPad);
e.padTransform = transform; e.padTransform = transform;
@@ -262,17 +266,8 @@ bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
transform1->Position = glm::vec3(x1, -5, -10); transform1->Position = glm::vec3(x1, -5, -10);
transform2->Position = glm::vec3(x2, -5, -10); transform2->Position = glm::vec3(x2, -5, -10);
Events::SetImpulse e1; transform1->Velocity = glm::vec3(5, 5, 0);
e1.Entity = ent1; transform2->Velocity = glm::vec3(-5, 5, 0);
e1.Impulse = glm::vec2(2, 2);
e1.Point = glm::vec2(transform1->Position.x, transform1->Position.y);
EventBroker->Publish(e1);
Events::SetImpulse e2;
e2.Entity = ent2;
e2.Impulse = glm::vec2(-2, 2);
e2.Point = glm::vec2(transform2->Position.x, transform2->Position.y);
EventBroker->Publish(e2);
return true; return true;
} }