EStartGame up and running. Moved BGM-play from soundsystem init to EGameStart.

This commit is contained in:
Stiffly
2015-09-25 02:43:34 +02:00
parent 0e6fcfb2ba
commit 650c7ec47c
4 changed files with 90 additions and 59 deletions
-2
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@@ -1879,5 +1879,3 @@ f 166/13/239 259/24/24 401/34/255
f 161/12/240 166/13/239 400/32/253 f 161/12/240 166/13/239 400/32/253
f 163/27/245 161/12/240 399/29/251 f 163/27/245 161/12/240 399/29/251
f 256/19/19 163/27/245 398/30/30 f 256/19/19 163/27/245 398/30/30
l 300 301
l 299 298
+64 -31
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@@ -52,6 +52,9 @@
#include "Physics/CBoxShape.h" #include "Physics/CBoxShape.h"
#include "Physics/ESetImpulse.h" #include "Physics/ESetImpulse.h"
#include "Game/EGameStart.h"
#include "Sound/EPlaySound.h"
namespace dd namespace dd
{ {
@@ -72,13 +75,11 @@ public:
m_World = std::make_shared<World>(m_EventBroker); m_World = std::make_shared<World>(m_EventBroker);
//TODO: Move this out of engine.h
m_World->ComponentFactory.Register<Components::Transform>();
//TODO: Move this out of engine.h m_World->SystemFactory.Register<Systems::TransformSystem>(
m_World->ComponentFactory.Register<Components::Transform>(); [this]() { return new Systems::TransformSystem(m_World.get(), m_EventBroker); });
m_World->SystemFactory.Register<Systems::TransformSystem>( m_World->AddSystem<Systems::TransformSystem>();
[this]() { return new Systems::TransformSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::TransformSystem>();
m_World->ComponentFactory.Register<Components::Model>(); m_World->ComponentFactory.Register<Components::Model>();
m_World->ComponentFactory.Register<Components::Template>(); m_World->ComponentFactory.Register<Components::Template>();
@@ -86,10 +87,10 @@ public:
m_World->SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(m_World.get(), m_EventBroker); }); m_World->SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::SoundSystem>(); m_World->AddSystem<Systems::SoundSystem>();
m_World->ComponentFactory.Register<Components::Sprite>(); m_World->ComponentFactory.Register<Components::Sprite>();
m_World->ComponentFactory.Register<Components::RectangleShape>(); m_World->ComponentFactory.Register<Components::RectangleShape>();
m_World->ComponentFactory.Register<Components::Physics>(); m_World->ComponentFactory.Register<Components::Physics>();
m_World->ComponentFactory.Register<Components::Ball>(); m_World->ComponentFactory.Register<Components::Ball>();
m_World->ComponentFactory.Register<Components::Brick>(); m_World->ComponentFactory.Register<Components::Brick>();
m_World->ComponentFactory.Register<Components::Pad>(); m_World->ComponentFactory.Register<Components::Pad>();
@@ -98,9 +99,9 @@ public:
m_World->ComponentFactory.Register<Components::PowerUp>(); m_World->ComponentFactory.Register<Components::PowerUp>();
m_World->ComponentFactory.Register<Components::PowerUpBrick>(); m_World->ComponentFactory.Register<Components::PowerUpBrick>();
m_World->SystemFactory.Register<Systems::PhysicsSystem>( m_World->SystemFactory.Register<Systems::PhysicsSystem>(
[this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); }); [this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::PhysicsSystem>(); m_World->AddSystem<Systems::PhysicsSystem>();
m_World->SystemFactory.Register<Systems::LevelSystem>([this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); }); m_World->SystemFactory.Register<Systems::LevelSystem>([this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::LevelSystem>(); m_World->AddSystem<Systems::LevelSystem>();
@@ -109,10 +110,10 @@ public:
m_World->SystemFactory.Register<Systems::BallSystem>([this]() { return new Systems::BallSystem(m_World.get(), m_EventBroker); }); m_World->SystemFactory.Register<Systems::BallSystem>([this]() { return new Systems::BallSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::BallSystem>(); m_World->AddSystem<Systems::BallSystem>();
m_World->ComponentFactory.Register<Components::Model>(); m_World->ComponentFactory.Register<Components::Model>();
m_World->ComponentFactory.Register<Components::Template>(); m_World->ComponentFactory.Register<Components::Template>();
m_World->ComponentFactory.Register<Components::PointLight>(); m_World->ComponentFactory.Register<Components::PointLight>();
m_World->Initialize(); m_World->Initialize();
//TODO: Remove tobias light-test code. //TODO: Remove tobias light-test code.
@@ -120,29 +121,29 @@ public:
}*/ }*/
//OctoBall //OctoBall
{ {
auto ent = m_World->CreateEntity(); auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent); std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(-0.f, 0.26f, -10.f); transform->Position = glm::vec3(-0.f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f); transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
transform->Velocity = glm::vec3(0.0f, -10.f, 0.f); transform->Velocity = glm::vec3(0.0f, -10.f, 0.f);
auto model = m_World->AddComponent<Components::Model>(ent); auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj"; model->ModelFile = "Models/Test/Ball/Ballopus.obj";
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent); std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent); std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
ball->Speed = 5.f; ball->Speed = 5.f;
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent); std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false; physics->Static = false;
auto plight = m_World->AddComponent<Components::PointLight>(ent); auto plight = m_World->AddComponent<Components::PointLight>(ent);
plight->Radius = 2.f; plight->Radius = 2.f;
m_World->CommitEntity(ent); m_World->CommitEntity(ent);
} }
//PointLightTest //PointLightTest
{ {
@@ -227,6 +228,11 @@ public:
m_World->CommitEntity(ent); m_World->CommitEntity(ent);
} }
//EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &Engine::OnGameStart);
m_EGameStart = decltype(m_EGameStart)(std::bind(&Engine::OnGameStart, this, std::placeholders::_1));
m_EventBroker->Subscribe(m_EGameStart);
m_LastTime = glfwGetTime(); m_LastTime = glfwGetTime();
} }
@@ -243,9 +249,14 @@ public:
// Update input // Update input
m_InputManager->Update(dt); m_InputManager->Update(dt);
m_World->Update(dt); if (m_GameIsRunning) {
m_World->Update(dt);
}
if (glfwGetKey(m_Renderer->Window(), GLFW_KEY_ENTER)) {
Events::GameStart e;
m_EventBroker->Publish(e);
}
// //
// if (glfwGetKey(m_Renderer->Window(), GLFW_KEY_R)) { // if (glfwGetKey(m_Renderer->Window(), GLFW_KEY_R)) {
// ResourceManager::Reload("Shaders/Deferred/3/Fragment.glsl"); // ResourceManager::Reload("Shaders/Deferred/3/Fragment.glsl");
@@ -263,12 +274,15 @@ public:
} }
//TODO Fill up the renderQueue with models (Temp fix) //TODO Fill up the renderQueue with models (Temp fix)
TEMPAddToRenderQueue(); if (m_GameIsRunning) {
TEMPAddToRenderQueue();
}
// Render scene // Render scene
//TODO send renderqueue to draw. //TODO send renderqueue to draw.
m_Renderer->Draw(m_RendererQueue); m_Renderer->Draw(m_RendererQueue);
m_EventBroker->Process<Engine>();
// Swap event queues // Swap event queues
m_EventBroker->Clear(); m_EventBroker->Clear();
@@ -355,7 +369,6 @@ public:
} }
} }
m_RendererQueue.Sort();
} }
//TODO: Get this out of engine.h //TODO: Get this out of engine.h
@@ -416,7 +429,27 @@ private:
std::shared_ptr<InputManager> m_InputManager; std::shared_ptr<InputManager> m_InputManager;
std::shared_ptr<World> m_World; std::shared_ptr<World> m_World;
//TODO: Redo
bool m_GameIsRunning = false;
dd::EventRelay<Engine, dd::Events::GameStart> m_EGameStart;
bool OnGameStart(const dd::Events::GameStart &event)
{
m_GameIsRunning = true;
//Todo: Move this
{
dd::Events::PlaySound e;
e.path = "Sounds/BGM/under-the-sea-instrumental.wav";
e.isAmbient = true;
m_EventBroker->Publish(e);
}
{
dd::Events::PlaySound e;
e.path = "Sounds/BGM/water-flowing.wav";
e.volume = 0.3f;
e.isAmbient = true;
m_EventBroker->Publish(e);
}
};
double m_LastTime; double m_LastTime;
}; };
+25
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@@ -0,0 +1,25 @@
//
// Created by Adam on 2015-09-25.
//
#ifndef EVENTS_EGAMESTART_H__
#define EVENTS_EGAMESTART_H__
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct GameStart : public Event
{
};
}
}
#endif
+1 -26
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@@ -36,26 +36,7 @@ void dd::Systems::SoundSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EMasterVolume, &SoundSystem::OnMasterVolume); EVENT_SUBSCRIBE_MEMBER(m_EMasterVolume, &SoundSystem::OnMasterVolume);
//Todo: Move this
{
dd::Events::PlaySound e;
e.path = "Sounds/BGM/under-the-sea-instrumental.wav";
e.isAmbient = true;
EventBroker->Publish(e);
}
{
dd::Events::PlaySound e;
e.path = "Sounds/BGM/water-flowing.wav";
e.volume = 0.3f;
e.isAmbient = true;
EventBroker->Publish(e);
}
{
dd::Events::MasterVolume e;
e.isAmbient = true;
e.gain = 1.f;
EventBroker->Publish(e);
}
} }
void dd::Systems::SoundSystem::Update(double dt) void dd::Systems::SoundSystem::Update(double dt)
@@ -182,12 +163,6 @@ bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
} }
} }
{
dd::Events::StopSound e;
e.path = "Sounds/BGM/water-flowing.wav";
EventBroker->Publish(e);
}
//Send play-sound event //Send play-sound event
dd::Events::PlaySound e; dd::Events::PlaySound e;
e.path = collisionSound->filePath; e.path = collisionSound->filePath;