Sticky works except graphics. Temporarily colored odd bricks.
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@@ -21,6 +21,7 @@
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#include "Game/EResetBall.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EStickyPad.h"
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#include "Game/EGameOver.h"
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#include "Game/EPause.h"
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#include "Game/EHitPad.h"
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@@ -91,6 +92,8 @@ private:
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bool m_ReplaceBall = false;
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bool m_Pause = false;
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bool m_Waiting = true;
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bool m_Sticky = false;
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int m_StickyCounter = 5;
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EntityID m_LastCollision = 999999;
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glm::vec3 m_SavedSpeed;
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@@ -105,6 +108,7 @@ private:
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dd::EventRelay<BallSystem, dd::Events::MultiBallLost> m_EMultiBallLost;
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dd::EventRelay<BallSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<BallSystem, dd::Events::MultiBall> m_EMultiBall;
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dd::EventRelay<BallSystem, dd::Events::StickyPad> m_EStickyPad;
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dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
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dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
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@@ -114,6 +118,7 @@ private:
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bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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bool OnStickyPad(const dd::Events::StickyPad &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnActionButton(const dd::Events::ActionButton &event);
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};
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