Sticky works except graphics. Temporarily colored odd bricks.

This commit is contained in:
PlatinumSkink
2015-10-08 15:42:13 +02:00
parent 566b440d80
commit 6669d91a90
8 changed files with 97 additions and 12 deletions
+3 -1
View File
@@ -23,6 +23,7 @@
#include "Game/EComboEvent.h"
#include "Game/EHitPad.h"
#include "Game/ELifebuoy.h"
#include "Game/EStickyPad.h"
#include "Game/EMultiBall.h"
#include "Game/EMultiBallLost.h"
#include "Game/EPause.h"
@@ -109,7 +110,7 @@ private:
bool m_Initialized = false;
bool m_Pause = false;
int m_LooseBricks = 0;
int m_CurrentCluster = 2;
int m_CurrentCluster = 1;
int m_CurrentLevel = 1;
int m_MultiBalls = 0;
int m_PowerUps = 0;
@@ -125,6 +126,7 @@ private:
const int StandardBrick = 1;
const int MultiBallBrick = 2;
const int LifebuoyBrick = 3;
const int StickyBrick = 4;
EntityID m_BrickTemplate;