Sticky works except graphics. Temporarily colored odd bricks.
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@@ -23,6 +23,7 @@
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#include "Game/EComboEvent.h"
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#include "Game/EHitPad.h"
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#include "Game/ELifebuoy.h"
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#include "Game/EStickyPad.h"
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#include "Game/EMultiBall.h"
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#include "Game/EMultiBallLost.h"
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#include "Game/EPause.h"
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@@ -109,7 +110,7 @@ private:
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bool m_Initialized = false;
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bool m_Pause = false;
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int m_LooseBricks = 0;
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int m_CurrentCluster = 2;
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int m_CurrentCluster = 1;
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int m_CurrentLevel = 1;
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int m_MultiBalls = 0;
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int m_PowerUps = 0;
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@@ -125,6 +126,7 @@ private:
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const int StandardBrick = 1;
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const int MultiBallBrick = 2;
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const int LifebuoyBrick = 3;
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const int StickyBrick = 4;
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EntityID m_BrickTemplate;
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