Made a Sound folder. Rename class Sound to SoundSystem.

Also awesome Cmakeness.
This commit is contained in:
Stiffly
2015-09-17 14:42:33 +02:00
parent 250e70ff50
commit 6671136a08
8 changed files with 37 additions and 32 deletions
+3 -5
View File
@@ -36,7 +36,7 @@
#include "CTemplate.h"
#include "Rendering/CPointLight.h"
#include "Transform/TransformSystem.h"
#include "Core/Sound.h"
#include "Sound/SoundSystem.h"
#include "Game/LevelSystem.h"
#include "Game/PadSystem.h"
#include "Game/CBall.h"
@@ -76,8 +76,8 @@ public:
m_World->ComponentFactory.Register<Components::Model>();
m_World->ComponentFactory.Register<Components::Template>();
m_World->SystemFactory.Register<Systems::Sound>([this]() { return new Systems::Sound(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::Sound>();
m_World->SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::SoundSystem>();
m_World->ComponentFactory.Register<Components::Sprite>();
@@ -416,8 +416,6 @@ private:
std::shared_ptr<InputManager> m_InputManager;
std::shared_ptr<World> m_World;
//TODO: Delete this please
std::shared_ptr<dd::Systems::Sound> m_Sound;
double m_LastTime;
};
-1
View File
@@ -36,7 +36,6 @@
#include "EventBroker.h"
#include "EComponentCreated.h"
#include "ResourceManager.h"
#include "Sound.h"
namespace dd
{
@@ -25,19 +25,22 @@
#include "Core/System.h"
#include "Core/World.h"
#include "Core/EKeyDown.h"
#include "Core/EPlaySFX.h"
#include "Sound/EPlaySFX.h"
#include "Physics/EContact.h"
#include "Core/EventBroker.h"
#include <Game/CBall.h>
#include <Game/CBrick.h>
#include <Game/CPad.h>
namespace dd
{
namespace Systems
{
class Sound : public System {
class SoundSystem : public System {
public:
Sound(World *world, std::shared_ptr<dd::EventBroker> eventBroker)
SoundSystem(World *world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker) { }
~Sound();
~SoundSystem();
void Initialize() override;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
@@ -53,9 +56,9 @@ public:
private:
//Events
dd::EventRelay<Sound, dd::Events::KeyDown> m_EKeyDown;
dd::EventRelay<Sound, dd::Events::PlaySFX> m_EPlaySFX;
dd::EventRelay<Sound, dd::Events::Contact> m_EContact;
dd::EventRelay<SoundSystem, dd::Events::KeyDown> m_EKeyDown;
dd::EventRelay<SoundSystem, dd::Events::PlaySFX> m_EPlaySFX;
dd::EventRelay<SoundSystem, dd::Events::Contact> m_EContact;
bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnPlaySFX(const dd::Events::PlaySFX &event);