Made a Sound folder. Rename class Sound to SoundSystem.

Also awesome Cmakeness.
This commit is contained in:
Stiffly
2015-09-17 14:42:33 +02:00
parent 250e70ff50
commit 6671136a08
8 changed files with 37 additions and 32 deletions
+39
View File
@@ -0,0 +1,39 @@
/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef Events_PlaySFX_h__
#define Events_PlaySFX_h__
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct PlaySFX : Event
{
std::string path;
};
}
}
#endif // Events_PlaySFX_h__