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/*
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* Copyright (c) 2014 Google, Inc.
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_FREE_LIST_H
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#define B2_FREE_LIST_H
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#include <Box2D/Common/b2IntrusiveList.h>
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#include <Box2D/Common/b2Settings.h>
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/// When B2_FREE_LIST_CHECK_ALLOCATED_ON_FREE is 1, b2FreeList::Free() will
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/// check that the deallocated node was allocated from the freelist.
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#ifndef B2_FREE_LIST_CHECK_ALLOCATED_ON_FREE
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#define B2_FREE_LIST_CHECK_ALLOCATED_ON_FREE 0
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#endif // B2_FREE_LIST_CHECK_ALLOCATED_ON_FREE
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/// Fast - O(1) - list based allocator for items that can be inserted into
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/// b2IntrusiveListNode lists.
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class b2FreeList
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{
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public:
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/// Construct the free list.
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b2FreeList() { }
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/// Destroy the free list.
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~b2FreeList() { }
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/// Allocate an item from the freelist.
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b2IntrusiveListNode* Allocate();
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/// Free an item from the freelist.
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void Free(b2IntrusiveListNode* node);
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/// Add an item to the freelist so that it can be allocated using
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/// b2FreeList::Allocate().
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void AddToFreeList(b2IntrusiveListNode* node);
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/// Remove all items (allocated and free) from the freelist.
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void RemoveAll();
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/// Get the list which tracks allocated items.
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const b2IntrusiveListNode& GetAllocatedList() const {
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return m_allocated;
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}
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/// Get the list which tracks free items.
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const b2IntrusiveListNode& GetFreeList() const {
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return m_free;
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}
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protected:
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/// List of allocated items.
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b2IntrusiveListNode m_allocated;
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/// List of free items.
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b2IntrusiveListNode m_free;
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};
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/// Typed b2FreeList which manages items of type T assuming T implements
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/// the GetInstanceFromListNode() and GetListNode() methods.
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template<typename T>
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class b2TypedFreeList {
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public:
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/// Construct the free list.
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b2TypedFreeList() { }
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/// Destroy the free list.
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~b2TypedFreeList() { }
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/// Allocate an item from the free list.
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T* Allocate() {
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b2IntrusiveListNode* const node = m_freeList.Allocate();
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if (!node) return NULL;
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return T::GetInstanceFromListNode(node);
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}
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/// Free an item.
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void Free(T* instance) {
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b2Assert(instance);
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m_freeList.Free(instance->GetListNode());
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}
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/// Add an item to the freelist so that it can be allocated with
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/// b2TypedFreeList::Allocate().
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void AddToFreeList(T* instance)
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{
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b2Assert(instance);
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m_freeList.AddToFreeList(instance->GetListNode());
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}
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// Get the underlying b2FreeList.
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b2FreeList* GetFreeList() { return &m_freeList; }
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const b2FreeList* GetFreeList() const { return &m_freeList; }
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protected:
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b2FreeList m_freeList;
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};
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#endif // B2_FREE_LIST_H
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