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/*
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* Copyright (c) 2013 Google, Inc.
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Particle/b2ParticleAssembly.h>
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#include <Box2D/Particle/b2ParticleSystem.h>
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extern "C" {
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// Helper function, called from assembly routine.
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void GrowParticleContactBuffer(
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b2GrowableBuffer<b2ParticleContact>& contacts)
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{
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// Set contacts.count = capacity instead of count because there are
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// items past the end of the array waiting to be post-processed.
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// We must maintain the entire contacts array.
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// TODO: It would be better to have the items awaiting post-processing
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// in their own array on the stack.
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contacts.SetCount(contacts.GetCapacity());
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contacts.Grow();
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}
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} // extern "C"
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