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/*
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* Copyright (c) 2013 Google, Inc.
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_VORONOI_DIAGRAM
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#define B2_VORONOI_DIAGRAM
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#include <Box2D/Common/b2Math.h>
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class b2StackAllocator;
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struct b2AABB;
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/// A field representing the nearest generator from each point.
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class b2VoronoiDiagram
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{
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public:
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b2VoronoiDiagram(b2StackAllocator* allocator, int32 generatorCapacity);
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~b2VoronoiDiagram();
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/// Add a generator.
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/// @param the position of the generator.
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/// @param a tag used to identify the generator in callback functions.
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/// @param whether to callback for nodes associated with the generator.
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void AddGenerator(const b2Vec2& center, int32 tag, bool necessary);
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/// Generate the Voronoi diagram. It is rasterized with a given interval
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/// in the same range as the necessary generators exist.
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/// @param the interval of the diagram.
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/// @param margin for which the range of the diagram is extended.
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void Generate(float32 radius, float32 margin);
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/// Callback used by GetNodes().
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class NodeCallback
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{
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public:
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virtual ~NodeCallback() {}
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/// Receive tags for generators associated with a node.
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virtual void operator()(int32 a, int32 b, int32 c) = 0;
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};
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/// Enumerate all nodes that contain at least one necessary generator.
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/// @param a callback function object called for each node.
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void GetNodes(NodeCallback& callback) const;
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private:
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struct Generator
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{
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b2Vec2 center;
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int32 tag;
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bool necessary;
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};
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struct b2VoronoiDiagramTask
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{
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int32 m_x, m_y, m_i;
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Generator* m_generator;
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b2VoronoiDiagramTask() {}
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b2VoronoiDiagramTask(int32 x, int32 y, int32 i, Generator* g)
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{
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m_x = x;
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m_y = y;
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m_i = i;
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m_generator = g;
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}
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};
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b2StackAllocator *m_allocator;
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Generator* m_generatorBuffer;
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int32 m_generatorCapacity;
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int32 m_generatorCount;
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int32 m_countX, m_countY;
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Generator** m_diagram;
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};
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#endif
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