Combos now show up as a particle when it is reset
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@@ -57,9 +57,6 @@ namespace dd
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~PhysicsSystem();
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EventRelay<PhysicsSystem, Events::CreateParticleSequence> m_ECreateParticleSequence;
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bool CreateParticleSequence(const Events::CreateParticleSequence &event);
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void RegisterComponents(ComponentFactory* cf) override;
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void Initialize() override;
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void Update(double dt) override;
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@@ -116,6 +113,8 @@ namespace dd
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bool OnPause(const dd::Events::Pause &event);
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dd::EventRelay<PhysicsSystem, dd::Events::Contact> m_EContact;
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bool OnContact(const dd::Events::Contact &event);
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EventRelay<PhysicsSystem, Events::CreateParticleSequence> m_ECreateParticleSequence;
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bool CreateParticleSequence(const Events::CreateParticleSequence &event);
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//TODO: Fill struct with info needed.
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struct EmitterHandler //TODO CHANGE NAMES
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