Added squid-bounce wav
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@@ -143,7 +143,7 @@ bool dd::Systems::LifebuoySystem::OnLifebuoyHit(const dd::Events::LifebuoyHit &e
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e.EmittingAngle = glm::half_pi<float>();
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e.Spread = 0.5f;
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e.NumberOfTicks = 1;
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e.ParticleLifeTime = 1.f;
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e.ParticleLifeTime = 2.f;
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e.ParticlesPerTick = 1;
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e.Position = transformComponent->Position;
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e.ScaleValues.clear();
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