MSVC12 compiler compability fixes
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@@ -27,14 +27,15 @@ struct Physics: public Component
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bool Calculate = false;
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float GravityScale = 0.f;
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CollisionLayer::Type Category = CollisionLayer::Type::Other;
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CollisionLayer::Type Mask =
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CollisionLayer::Type::Pad |
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CollisionLayer::Type::Ball |
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CollisionLayer::Type::Brick |
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CollisionLayer::Type::Water |
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CollisionLayer::Type::PowerUp |
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CollisionLayer::Type::Wall |
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CollisionLayer::Type::Other;
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CollisionLayer::Type Mask = static_cast<CollisionLayer::Type>(
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CollisionLayer::Pad
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| CollisionLayer::Ball
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| CollisionLayer::Brick
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| CollisionLayer::Water
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| CollisionLayer::PowerUp
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| CollisionLayer::Wall
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| CollisionLayer::Other
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);
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};
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}
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