MSVC12 compiler compability fixes
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@@ -33,7 +33,7 @@ void dd::Systems::BallSystem::Initialize()
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std::shared_ptr<Components::Template> ballTemplate = m_World->AddComponent<Components::Template>(ent);
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physics->Static = false;
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physics->Category = CollisionLayer::Type::Ball;
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physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Pad | CollisionLayer::Brick | CollisionLayer::Wall);
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physics->Calculate = true;
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m_World->CommitEntity(ent);
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