MSVC12 compiler compability fixes

This commit is contained in:
2015-10-06 15:27:11 +02:00
parent 6feb587380
commit 7173fdf396
12 changed files with 72 additions and 65 deletions
+1 -1
View File
@@ -203,7 +203,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
physicsComponent->GravityScale = 1.f;
physicsComponent->Mask = CollisionLayer::Type::Water | CollisionLayer::Type::Wall;
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
auto transformComponentBall = m_World->GetComponent<Components::Transform>(entityBall);