MSVC12 compiler compability fixes
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@@ -203,7 +203,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
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physicsComponent->GravityScale = 1.f;
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physicsComponent->Mask = CollisionLayer::Type::Water | CollisionLayer::Type::Wall;
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physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
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auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
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auto transformComponentBall = m_World->GetComponent<Components::Transform>(entityBall);
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