MSVC12 compiler compability fixes
This commit is contained in:
@@ -38,7 +38,7 @@ void dd::Systems::PadSystem::Initialize()
|
||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->Static = false;
|
||||
physics->Category = CollisionLayer::Type::Pad;
|
||||
physics->Mask = CollisionLayer::Type::Ball | CollisionLayer::Type::PowerUp;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp);
|
||||
physics->Calculate = true;
|
||||
auto cModel = m_World->AddComponent<Components::Model>(ent);
|
||||
cModel->ModelFile = "Models/Submarine2.obj";
|
||||
@@ -191,6 +191,7 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
||||
|
||||
//transform->Velocity = glm::vec3(movementX, movementY, 0.f);
|
||||
*/
|
||||
return false;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnContactPowerUp(const dd::Events::Contact &event)
|
||||
|
||||
Reference in New Issue
Block a user