diff --git a/include/Core/Engine.h b/include/Core/Engine.h index cdcc756..f18c416 100755 --- a/include/Core/Engine.h +++ b/include/Core/Engine.h @@ -189,7 +189,7 @@ public: // { // auto Pe = m_World->CreateEntity(); // auto transform = m_World->AddComponent(Pe); -// auto particleEmitter= m_World->AddComponent(Pe); +// auto particleEmitter= m_World->AddComponent(Pe); // // transform->Position = glm::vec3(0.f, -5.f, -10.f); // particleEmitter->GravityScale = 0.0f; diff --git a/include/Physics/CParticleEmitter.h b/include/Physics/CParticleEmitter.h index a965a84..af97a9c 100755 --- a/include/Physics/CParticleEmitter.h +++ b/include/Physics/CParticleEmitter.h @@ -14,7 +14,7 @@ struct ParticleEmitter : public Component double SpawnRate = 1.f; double TimeSinceLastSpawn = 0; - //ParticleSystem variables + //System variables float GravityScale = 1.0f; }; diff --git a/include/Physics/PhysicsSystem.h b/include/Physics/PhysicsSystem.h index f1a81a9..34225ee 100755 --- a/include/Physics/PhysicsSystem.h +++ b/include/Physics/PhysicsSystem.h @@ -99,9 +99,9 @@ namespace dd //TODO: Fill struct with info needed. struct ParticleEmitter { - std::vector ParticleSystem; - std::vector ParticleEmitter; - std::vector ParticleTemplate; + std::vector System; + std::vector Emitter; + std::vector Template; }; ParticleEmitter m_ParticleEmitters; diff --git a/src/game/Physics/PhysicsSystem.cpp b/src/game/Physics/PhysicsSystem.cpp index fa29bed..eb9b6ea 100755 --- a/src/game/Physics/PhysicsSystem.cpp +++ b/src/game/Physics/PhysicsSystem.cpp @@ -371,10 +371,10 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e) void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt) { - for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) { - auto e = m_ParticleEmitters.ParticleEmitter[i]; - auto pt = m_ParticleEmitters.ParticleTemplate[i]; - auto ps = m_ParticleEmitters.ParticleSystem[i]; + for (int i = 0; i < m_ParticleEmitters.System.size(); i++) { + auto e = m_ParticleEmitters.Emitter[i]; + auto pt = m_ParticleEmitters.Template[i]; + auto ps = m_ParticleEmitters.System[i]; auto emitter = m_World->GetComponent(e); @@ -426,14 +426,14 @@ void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity) auto particleTemplate = m_World->GetComponent(c); if (!p) { continue; - LOG_WARNING("--ParticleEmitter's Child is not a particle."); + LOG_WARNING("--Emitter's Child is not a particle."); } if(!particleTemplate) { - LOG_ERROR("ParticleEmitter's particleChild is not a template."); + LOG_ERROR("Emitter's particleChild is not a template."); continue; } if (pf != 0) { - LOG_WARNING("ParticleEmitter has more than one child that is a particleTemplate, only the first one is used."); + LOG_WARNING("Emitter has more than one child that is a particleTemplate, only the first one is used."); break; } childEntity = c; @@ -441,9 +441,9 @@ void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity) pf++; } //TODO: Skicka med fler flaggor till particlesystemet; - m_ParticleEmitters.ParticleSystem.push_back(CreateParticleSystem(particle->Radius, 0.f)); - m_ParticleEmitters.ParticleEmitter.push_back(entity); - m_ParticleEmitters.ParticleTemplate.push_back(childEntity); + m_ParticleEmitters.System.push_back(CreateParticleSystem(particle->Radius, 0.f)); + m_ParticleEmitters.Emitter.push_back(entity); + m_ParticleEmitters.Template.push_back(childEntity); }