Combo particle is now more visable and better
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@@ -295,7 +295,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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} else if (val == GLFW_KEY_Q) {
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Events::Move e;
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e.Entity = Entity();
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e.GoalPosition = glm::vec3(0, 0, -10);
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e.GoalPosition = glm::vec3(0, 0, -10);
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e.Speed = 5;
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e.Queue = false;
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EventBroker->Publish(e);
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