Combo particle is now more visable and better
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@@ -318,17 +318,20 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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particleEvent.EmittingAngle = glm::half_pi<float>();
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particleEvent.Spread = 0.f;
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particleEvent.NumberOfTicks = 1;
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particleEvent.ParticleLifeTime = 2.f;
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particleEvent.ParticleLifeTime = 1.3f;
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particleEvent.ParticlesPerTick = 1;
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particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.f, -3.f);
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if (ballTransform->Position.x >= 2.7f) {
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particleEvent.Position = glm::vec3(2.7f, -3.f, -3.f);
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} else if (ballTransform->Position.x <= -2.7f) {
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particleEvent.Position = glm::vec3(-2.7f, -3.f, -3.f);
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particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.5f, -3.f);
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if (ballTransform->Position.x >= 2.5f) {
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particleEvent.Position = glm::vec3(2.5f, -3.5f, -3.f);
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} else if (ballTransform->Position.x <= -2.5f) {
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particleEvent.Position = glm::vec3(-2.5f, -3.5f, -3.f);
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}
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particleEvent.ScaleValues.push_back(glm::vec3(1.f));
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particleEvent.ScaleValues.push_back(glm::vec3(1.5f));
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particleEvent.ScaleValues.push_back(glm::vec3(2.f));
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particleEvent.Color = glm::vec4(1.f);
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particleEvent.Speed = 0;
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particleEvent.Speed = 1.f;
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particleEvent.AlphaValues.push_back(1.f);
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particleEvent.AlphaValues.push_back(0.7f);
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if (ballComponent->Combo <= 9) {
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particleEvent.SpriteFile = "Textures/Combo/Combo00" + std::to_string(ballComponent->Combo) + ".png";
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@@ -340,7 +343,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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EventBroker->Publish(particleEvent);
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}
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ballComponent->Combo = 0;
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ballComponent->Combo = 10;
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if (!ballComponent->Waiting) {
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if (m_InkBlaster) {
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if (!m_InkAttached) {
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@@ -295,7 +295,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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} else if (val == GLFW_KEY_Q) {
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Events::Move e;
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e.Entity = Entity();
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e.GoalPosition = glm::vec3(0, 0, -10);
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e.GoalPosition = glm::vec3(0, 0, -10);
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e.Speed = 5;
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e.Queue = false;
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EventBroker->Publish(e);
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