m-button is MultiBall powerup. Still needs fine-tuning.

This commit is contained in:
PlatinumSkink
2015-09-17 18:09:22 +02:00
parent 692e0ca9df
commit 761631c4a6
6 changed files with 114 additions and 53 deletions
+3
View File
@@ -18,6 +18,7 @@
#include "Game/ELifeLost.h"
#include "Game/EResetBall.h"
#include "Game/EScoreEvent.h"
#include "Game/EMultiBall.h"
#include "Physics/CBoxShape.h"
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
@@ -101,10 +102,12 @@ private:
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
bool OnContact(const dd::Events::Contact &event);
bool LifeLost(const dd::Events::LifeLost &event);
bool ScoreEvent(const dd::Events::ScoreEvent &event);
bool MultiBall(const dd::Events::MultiBall &event);
};
}