m-button is MultiBall powerup. Still needs fine-tuning.
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@@ -18,6 +18,7 @@
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#include "Game/ELifeLost.h"
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#include "Game/EResetBall.h"
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#include "Game/EScoreEvent.h"
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#include "Game/EMultiBall.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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@@ -101,10 +102,12 @@ private:
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
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bool OnContact(const dd::Events::Contact &event);
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bool LifeLost(const dd::Events::LifeLost &event);
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bool ScoreEvent(const dd::Events::ScoreEvent &event);
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bool MultiBall(const dd::Events::MultiBall &event);
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};
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}
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