m-button is MultiBall powerup. Still needs fine-tuning.
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@@ -12,6 +12,7 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::MultiBall);
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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@@ -176,6 +177,11 @@ bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event)
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return true;
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}
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bool dd::Systems::LevelSystem::MultiBall(const dd::Events::MultiBall &event)
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{
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}
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void dd::Systems::LevelSystem::EndLevel()
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{
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Events::StageCleared e;
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