m-button is MultiBall powerup. Still needs fine-tuning.
This commit is contained in:
+66
-47
@@ -22,12 +22,11 @@ void dd::Systems::PadSystem::Initialize()
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l.Command = "left";
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EventBroker->Publish(l);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, PadSystem::ResetBall);
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return;
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PadSystem::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall);
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}
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void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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@@ -40,32 +39,10 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
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transformEntity->Position = glm::vec3(20, 20, -10);
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//Temporary. Create new ball.
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/*auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Ball.png";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;*/
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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m_World->RemoveEntity(entity);
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m_World->CommitEntity(ent);
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auto ent = CreateBall();
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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Events::SetImpulse e;
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e.Entity = ent;
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@@ -105,11 +82,9 @@ void dd::Systems::PadSystem::Update(double dt)
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if (Left()) {
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acceleration.x = -pad->AccelerationSpeed;
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}
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else if (Right()) {
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} else if (Right()) {
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acceleration.x = pad->AccelerationSpeed;
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}
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else {
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} else {
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acceleration.x = 0.f;
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}
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@@ -117,9 +92,35 @@ void dd::Systems::PadSystem::Update(double dt)
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SetPad(pad);
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SetAcceleration(acceleration);
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if (MultiBall() == true) {
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SetMultiBall(false);
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Events::MultiBall e;
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EventBroker->Publish(e);
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}
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return;
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}
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EntityID dd::Systems::PadSystem::CreateBall()
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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m_World->CommitEntity(ent);
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return ent;
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}
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bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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{
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int val = event.KeyCode;
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@@ -137,6 +138,8 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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SetRight(true);
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} else if (val == GLFW_KEY_R) {
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SetReplaceBall(true);
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} else if (val == GLFW_KEY_M) {
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SetMultiBall(true);
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}
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return true;
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}
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@@ -191,20 +194,12 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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//std::cout << movementX << " " << movementY << std::endl;
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//Temporary solution. Add a new ball and delete the old one.
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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auto ent = CreateBall();
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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m_World->RemoveEntity(entityBall);
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m_World->CommitEntity(ent);
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Events::SetImpulse e;
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e.Entity = ent;
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@@ -213,12 +208,36 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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EventBroker->Publish(e);
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}
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bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
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bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
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{
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SetReplaceBall(true);
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return true;
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}
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bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
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{
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auto ent1 = CreateBall();
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auto ent2 = CreateBall();
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auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
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auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
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transform1->Position = glm::vec3(3, -6, -10);
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transform2->Position = glm::vec3(6, -6, -10);
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Events::SetImpulse e1;
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e1.Entity = ent1;
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e1.Impulse = glm::vec2(6, 6);
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e1.Point = glm::vec2(transform1->Position.x, transform1->Position.y);
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EventBroker->Publish(e1);
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Events::SetImpulse e2;
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e2.Entity = ent2;
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e2.Impulse = glm::vec2(-6, 6);
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e2.Point = glm::vec2(transform2->Position.x, transform2->Position.y);
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EventBroker->Publish(e2);
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return true;
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}
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bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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std::string command = event.Command;
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