m-button is MultiBall powerup. Still needs fine-tuning.
This commit is contained in:
@@ -0,0 +1,26 @@
|
|||||||
|
//
|
||||||
|
// Created by Adniklastrator on 2015-09-17.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef DAYDREAM_EMULTIBALL_H
|
||||||
|
#define DAYDREAM_EMULTIBALL_H
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/Entity.h"
|
||||||
|
|
||||||
|
namespace dd
|
||||||
|
{
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct MultiBall : Event
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //DAYDREAM_EMULTIBALL_H
|
||||||
@@ -18,6 +18,7 @@
|
|||||||
#include "Game/ELifeLost.h"
|
#include "Game/ELifeLost.h"
|
||||||
#include "Game/EResetBall.h"
|
#include "Game/EResetBall.h"
|
||||||
#include "Game/EScoreEvent.h"
|
#include "Game/EScoreEvent.h"
|
||||||
|
#include "Game/EMultiBall.h"
|
||||||
#include "Physics/CBoxShape.h"
|
#include "Physics/CBoxShape.h"
|
||||||
#include "Physics/CPhysics.h"
|
#include "Physics/CPhysics.h"
|
||||||
#include "Physics/CCircleShape.h"
|
#include "Physics/CCircleShape.h"
|
||||||
@@ -101,10 +102,12 @@ private:
|
|||||||
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
|
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
|
||||||
dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
|
dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
|
||||||
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
|
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
|
||||||
|
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
|
||||||
|
|
||||||
bool OnContact(const dd::Events::Contact &event);
|
bool OnContact(const dd::Events::Contact &event);
|
||||||
bool LifeLost(const dd::Events::LifeLost &event);
|
bool LifeLost(const dd::Events::LifeLost &event);
|
||||||
bool ScoreEvent(const dd::Events::ScoreEvent &event);
|
bool ScoreEvent(const dd::Events::ScoreEvent &event);
|
||||||
|
bool MultiBall(const dd::Events::MultiBall &event);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,7 +22,8 @@
|
|||||||
#include "Rendering/CModel.h"
|
#include "Rendering/CModel.h"
|
||||||
#include "Game/CBall.h"
|
#include "Game/CBall.h"
|
||||||
#include "Game/EResetBall.h"
|
#include "Game/EResetBall.h"
|
||||||
#include "CPad.h"
|
#include "Game/CPad.h"
|
||||||
|
#include "Game/EMultiBall.h"
|
||||||
|
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
@@ -41,6 +42,8 @@ public:
|
|||||||
void Update(double dt) override;
|
void Update(double dt) override;
|
||||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||||
|
|
||||||
|
EntityID CreateBall();
|
||||||
|
|
||||||
EntityID& Entity() { return m_Entity; }
|
EntityID& Entity() { return m_Entity; }
|
||||||
void SetEntity(const EntityID& ent) { m_Entity = ent; }
|
void SetEntity(const EntityID& ent) { m_Entity = ent; }
|
||||||
glm::vec3 Acceleration() const { return m_Acceleration; }
|
glm::vec3 Acceleration() const { return m_Acceleration; }
|
||||||
@@ -52,16 +55,18 @@ public:
|
|||||||
void SetRight(const bool& right) { m_Right = right; }
|
void SetRight(const bool& right) { m_Right = right; }
|
||||||
bool ReplaceBall() const { return m_ReplaceBall; }
|
bool ReplaceBall() const { return m_ReplaceBall; }
|
||||||
void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
|
void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
|
||||||
|
bool MultiBall() const { return m_MultiBall; }
|
||||||
|
void SetMultiBall(const bool& multiBall) { m_MultiBall = multiBall; }
|
||||||
|
|
||||||
Components::Transform* Transform() const { return m_Transform; }
|
Components::Transform* Transform() const { return m_Transform; }
|
||||||
void SetTransform(const Components::Transform* transform) { m_Transform = transform; }
|
void SetTransform(Components::Transform* transform) { m_Transform = transform; }
|
||||||
Components::Pad* Pad() const { return m_Pad; }
|
Components::Pad* Pad() const { return m_Pad; }
|
||||||
void SetPad(const Components::Pad* pad) { m_Pad = pad; }
|
void SetPad(Components::Pad* pad) { m_Pad = pad; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EntityID m_Entity = 0;
|
EntityID m_Entity = 0;
|
||||||
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
|
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
|
||||||
bool m_Left = false, m_Right = false, m_ReplaceBall = false;
|
bool m_Left = false, m_Right = false, m_ReplaceBall = false, m_MultiBall = false;
|
||||||
Components::Transform* m_Transform;
|
Components::Transform* m_Transform;
|
||||||
Components::Pad* m_Pad;
|
Components::Pad* m_Pad;
|
||||||
|
|
||||||
@@ -69,12 +74,14 @@ private:
|
|||||||
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
|
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
|
||||||
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
|
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
|
||||||
dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
|
dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
|
||||||
|
dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall;
|
||||||
|
|
||||||
bool OnKeyDown(const dd::Events::KeyDown &event);
|
bool OnKeyDown(const dd::Events::KeyDown &event);
|
||||||
bool OnKeyUp(const dd::Events::KeyUp &event);
|
bool OnKeyUp(const dd::Events::KeyUp &event);
|
||||||
|
|
||||||
bool OnContact(const dd::Events::Contact &event);
|
bool OnContact(const dd::Events::Contact &event);
|
||||||
bool ResetBall(const dd::Events::ResetBall &event);
|
bool OnResetBall(const dd::Events::ResetBall &event);
|
||||||
|
bool OnMultiBall(const dd::Events::MultiBall &event);
|
||||||
|
|
||||||
class PadSteeringInputController;
|
class PadSteeringInputController;
|
||||||
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
|
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
|
||||||
|
|||||||
@@ -75,7 +75,7 @@ set(SOURCE_FILES
|
|||||||
${SOURCE_FILES_Rendering}
|
${SOURCE_FILES_Rendering}
|
||||||
${SOURCE_FILES_Transform}
|
${SOURCE_FILES_Transform}
|
||||||
${SOURCE_FILES_Physics}
|
${SOURCE_FILES_Physics}
|
||||||
${SOURCE_FILES_Game})
|
${SOURCE_FILES_Game} ../../include/Game/EMultiBall.h)
|
||||||
|
|
||||||
if(CMAKE_COMPILER_IS_GNUCXX)
|
if(CMAKE_COMPILER_IS_GNUCXX)
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ void dd::Systems::LevelSystem::Initialize()
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
|
EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
|
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
|
EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::MultiBall);
|
||||||
|
|
||||||
for (int i = 0; i < Lives(); i++) {
|
for (int i = 0; i < Lives(); i++) {
|
||||||
CreateLife(i);
|
CreateLife(i);
|
||||||
@@ -176,6 +177,11 @@ bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool dd::Systems::LevelSystem::MultiBall(const dd::Events::MultiBall &event)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
void dd::Systems::LevelSystem::EndLevel()
|
void dd::Systems::LevelSystem::EndLevel()
|
||||||
{
|
{
|
||||||
Events::StageCleared e;
|
Events::StageCleared e;
|
||||||
|
|||||||
+66
-47
@@ -22,12 +22,11 @@ void dd::Systems::PadSystem::Initialize()
|
|||||||
l.Command = "left";
|
l.Command = "left";
|
||||||
EventBroker->Publish(l);
|
EventBroker->Publish(l);
|
||||||
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PadSystem::OnKeyDown);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PadSystem::OnKeyUp);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
|
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, PadSystem::ResetBall);
|
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||||
@@ -40,32 +39,10 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
|||||||
auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
|
auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
|
||||||
transformEntity->Position = glm::vec3(20, 20, -10);
|
transformEntity->Position = glm::vec3(20, 20, -10);
|
||||||
|
|
||||||
//Temporary. Create new ball.
|
|
||||||
/*auto ent = m_World->CreateEntity();
|
|
||||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
|
||||||
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
|
|
||||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
|
||||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
|
||||||
sprite->SpriteFile = "Textures/Ball.png";
|
|
||||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
|
||||||
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
|
||||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
|
||||||
physics->Static = false;*/
|
|
||||||
|
|
||||||
auto ent = m_World->CreateEntity();
|
|
||||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
|
||||||
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
|
|
||||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
|
||||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
|
||||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
|
||||||
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
|
|
||||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
|
||||||
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
|
||||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
|
||||||
physics->Static = false;
|
|
||||||
|
|
||||||
m_World->RemoveEntity(entity);
|
m_World->RemoveEntity(entity);
|
||||||
m_World->CommitEntity(ent);
|
|
||||||
|
auto ent = CreateBall();
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||||
|
|
||||||
Events::SetImpulse e;
|
Events::SetImpulse e;
|
||||||
e.Entity = ent;
|
e.Entity = ent;
|
||||||
@@ -105,11 +82,9 @@ void dd::Systems::PadSystem::Update(double dt)
|
|||||||
|
|
||||||
if (Left()) {
|
if (Left()) {
|
||||||
acceleration.x = -pad->AccelerationSpeed;
|
acceleration.x = -pad->AccelerationSpeed;
|
||||||
}
|
} else if (Right()) {
|
||||||
else if (Right()) {
|
|
||||||
acceleration.x = pad->AccelerationSpeed;
|
acceleration.x = pad->AccelerationSpeed;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
acceleration.x = 0.f;
|
acceleration.x = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -117,9 +92,35 @@ void dd::Systems::PadSystem::Update(double dt)
|
|||||||
SetPad(pad);
|
SetPad(pad);
|
||||||
SetAcceleration(acceleration);
|
SetAcceleration(acceleration);
|
||||||
|
|
||||||
|
if (MultiBall() == true) {
|
||||||
|
SetMultiBall(false);
|
||||||
|
|
||||||
|
Events::MultiBall e;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityID dd::Systems::PadSystem::CreateBall()
|
||||||
|
{
|
||||||
|
auto ent = m_World->CreateEntity();
|
||||||
|
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||||
|
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
|
||||||
|
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
||||||
|
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||||
|
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||||
|
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
|
||||||
|
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||||
|
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
||||||
|
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||||
|
physics->Static = false;
|
||||||
|
|
||||||
|
m_World->CommitEntity(ent);
|
||||||
|
|
||||||
|
return ent;
|
||||||
|
}
|
||||||
|
|
||||||
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
||||||
{
|
{
|
||||||
int val = event.KeyCode;
|
int val = event.KeyCode;
|
||||||
@@ -137,6 +138,8 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
|||||||
SetRight(true);
|
SetRight(true);
|
||||||
} else if (val == GLFW_KEY_R) {
|
} else if (val == GLFW_KEY_R) {
|
||||||
SetReplaceBall(true);
|
SetReplaceBall(true);
|
||||||
|
} else if (val == GLFW_KEY_M) {
|
||||||
|
SetMultiBall(true);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -191,20 +194,12 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
//std::cout << movementX << " " << movementY << std::endl;
|
//std::cout << movementX << " " << movementY << std::endl;
|
||||||
|
|
||||||
//Temporary solution. Add a new ball and delete the old one.
|
//Temporary solution. Add a new ball and delete the old one.
|
||||||
auto ent = m_World->CreateEntity();
|
auto ent = CreateBall();
|
||||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||||
|
|
||||||
transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
|
transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
|
||||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
|
||||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
|
||||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
|
||||||
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
|
|
||||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
|
||||||
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
|
||||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
|
||||||
physics->Static = false;
|
|
||||||
|
|
||||||
m_World->RemoveEntity(entityBall);
|
m_World->RemoveEntity(entityBall);
|
||||||
m_World->CommitEntity(ent);
|
|
||||||
|
|
||||||
Events::SetImpulse e;
|
Events::SetImpulse e;
|
||||||
e.Entity = ent;
|
e.Entity = ent;
|
||||||
@@ -213,12 +208,36 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
|
bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
|
||||||
{
|
{
|
||||||
SetReplaceBall(true);
|
SetReplaceBall(true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
|
||||||
|
{
|
||||||
|
auto ent1 = CreateBall();
|
||||||
|
auto ent2 = CreateBall();
|
||||||
|
auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
|
||||||
|
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
|
||||||
|
transform1->Position = glm::vec3(3, -6, -10);
|
||||||
|
transform2->Position = glm::vec3(6, -6, -10);
|
||||||
|
|
||||||
|
Events::SetImpulse e1;
|
||||||
|
e1.Entity = ent1;
|
||||||
|
e1.Impulse = glm::vec2(6, 6);
|
||||||
|
e1.Point = glm::vec2(transform1->Position.x, transform1->Position.y);
|
||||||
|
EventBroker->Publish(e1);
|
||||||
|
|
||||||
|
Events::SetImpulse e2;
|
||||||
|
e2.Entity = ent2;
|
||||||
|
e2.Impulse = glm::vec2(-6, 6);
|
||||||
|
e2.Point = glm::vec2(transform2->Position.x, transform2->Position.y);
|
||||||
|
EventBroker->Publish(e2);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
|
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
|
||||||
{
|
{
|
||||||
std::string command = event.Command;
|
std::string command = event.Command;
|
||||||
|
|||||||
Reference in New Issue
Block a user