m-button is MultiBall powerup. Still needs fine-tuning.
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@@ -0,0 +1,26 @@
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//
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// Created by Adniklastrator on 2015-09-17.
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//
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#ifndef DAYDREAM_EMULTIBALL_H
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#define DAYDREAM_EMULTIBALL_H
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace dd
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{
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namespace Events
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{
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struct MultiBall : Event
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{
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};
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}
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}
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#endif //DAYDREAM_EMULTIBALL_H
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@@ -18,6 +18,7 @@
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#include "Game/ELifeLost.h"
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#include "Game/EResetBall.h"
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#include "Game/EScoreEvent.h"
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#include "Game/EMultiBall.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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@@ -101,10 +102,12 @@ private:
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
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bool OnContact(const dd::Events::Contact &event);
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bool LifeLost(const dd::Events::LifeLost &event);
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bool ScoreEvent(const dd::Events::ScoreEvent &event);
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bool MultiBall(const dd::Events::MultiBall &event);
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};
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}
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@@ -22,7 +22,8 @@
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#include "Rendering/CModel.h"
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#include "Game/CBall.h"
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#include "Game/EResetBall.h"
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#include "CPad.h"
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#include "Game/CPad.h"
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#include "Game/EMultiBall.h"
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namespace dd
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@@ -41,6 +42,8 @@ public:
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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EntityID CreateBall();
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EntityID& Entity() { return m_Entity; }
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void SetEntity(const EntityID& ent) { m_Entity = ent; }
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glm::vec3 Acceleration() const { return m_Acceleration; }
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@@ -52,16 +55,18 @@ public:
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void SetRight(const bool& right) { m_Right = right; }
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bool ReplaceBall() const { return m_ReplaceBall; }
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void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
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bool MultiBall() const { return m_MultiBall; }
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void SetMultiBall(const bool& multiBall) { m_MultiBall = multiBall; }
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Components::Transform* Transform() const { return m_Transform; }
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void SetTransform(const Components::Transform* transform) { m_Transform = transform; }
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void SetTransform(Components::Transform* transform) { m_Transform = transform; }
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Components::Pad* Pad() const { return m_Pad; }
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void SetPad(const Components::Pad* pad) { m_Pad = pad; }
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void SetPad(Components::Pad* pad) { m_Pad = pad; }
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private:
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EntityID m_Entity = 0;
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glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool m_Left = false, m_Right = false, m_ReplaceBall = false;
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bool m_Left = false, m_Right = false, m_ReplaceBall = false, m_MultiBall = false;
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Components::Transform* m_Transform;
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Components::Pad* m_Pad;
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@@ -69,12 +74,14 @@ private:
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnContact(const dd::Events::Contact &event);
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bool ResetBall(const dd::Events::ResetBall &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnMultiBall(const dd::Events::MultiBall &event);
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class PadSteeringInputController;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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@@ -75,7 +75,7 @@ set(SOURCE_FILES
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Game})
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${SOURCE_FILES_Game} ../../include/Game/EMultiBall.h)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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@@ -12,6 +12,7 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::MultiBall);
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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@@ -176,6 +177,11 @@ bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event)
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return true;
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}
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bool dd::Systems::LevelSystem::MultiBall(const dd::Events::MultiBall &event)
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{
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}
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void dd::Systems::LevelSystem::EndLevel()
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{
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Events::StageCleared e;
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+66
-47
@@ -22,12 +22,11 @@ void dd::Systems::PadSystem::Initialize()
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l.Command = "left";
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EventBroker->Publish(l);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, PadSystem::ResetBall);
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return;
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PadSystem::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall);
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}
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void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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@@ -40,32 +39,10 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
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transformEntity->Position = glm::vec3(20, 20, -10);
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//Temporary. Create new ball.
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/*auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Ball.png";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;*/
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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m_World->RemoveEntity(entity);
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m_World->CommitEntity(ent);
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auto ent = CreateBall();
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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Events::SetImpulse e;
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e.Entity = ent;
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@@ -105,11 +82,9 @@ void dd::Systems::PadSystem::Update(double dt)
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if (Left()) {
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acceleration.x = -pad->AccelerationSpeed;
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}
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else if (Right()) {
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} else if (Right()) {
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acceleration.x = pad->AccelerationSpeed;
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}
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else {
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} else {
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acceleration.x = 0.f;
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}
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@@ -117,9 +92,35 @@ void dd::Systems::PadSystem::Update(double dt)
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SetPad(pad);
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SetAcceleration(acceleration);
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if (MultiBall() == true) {
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SetMultiBall(false);
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Events::MultiBall e;
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EventBroker->Publish(e);
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}
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return;
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}
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EntityID dd::Systems::PadSystem::CreateBall()
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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m_World->CommitEntity(ent);
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return ent;
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}
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bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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{
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int val = event.KeyCode;
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@@ -137,6 +138,8 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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SetRight(true);
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} else if (val == GLFW_KEY_R) {
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SetReplaceBall(true);
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} else if (val == GLFW_KEY_M) {
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SetMultiBall(true);
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}
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return true;
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}
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@@ -191,20 +194,12 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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//std::cout << movementX << " " << movementY << std::endl;
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//Temporary solution. Add a new ball and delete the old one.
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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auto ent = CreateBall();
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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m_World->RemoveEntity(entityBall);
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m_World->CommitEntity(ent);
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Events::SetImpulse e;
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e.Entity = ent;
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@@ -213,12 +208,36 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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EventBroker->Publish(e);
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}
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bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
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bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
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{
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SetReplaceBall(true);
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return true;
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}
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bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
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{
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auto ent1 = CreateBall();
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auto ent2 = CreateBall();
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auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
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auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
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transform1->Position = glm::vec3(3, -6, -10);
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transform2->Position = glm::vec3(6, -6, -10);
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Events::SetImpulse e1;
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e1.Entity = ent1;
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e1.Impulse = glm::vec2(6, 6);
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e1.Point = glm::vec2(transform1->Position.x, transform1->Position.y);
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EventBroker->Publish(e1);
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Events::SetImpulse e2;
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e2.Entity = ent2;
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e2.Impulse = glm::vec2(-6, 6);
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e2.Point = glm::vec2(transform2->Position.x, transform2->Position.y);
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EventBroker->Publish(e2);
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return true;
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}
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bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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std::string command = event.Command;
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