m-button is MultiBall powerup. Still needs fine-tuning.

This commit is contained in:
PlatinumSkink
2015-09-17 18:09:22 +02:00
parent 692e0ca9df
commit 761631c4a6
6 changed files with 114 additions and 53 deletions
+26
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@@ -0,0 +1,26 @@
//
// Created by Adniklastrator on 2015-09-17.
//
#ifndef DAYDREAM_EMULTIBALL_H
#define DAYDREAM_EMULTIBALL_H
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace dd
{
namespace Events
{
struct MultiBall : Event
{
};
}
}
#endif //DAYDREAM_EMULTIBALL_H
+3
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@@ -18,6 +18,7 @@
#include "Game/ELifeLost.h"
#include "Game/EResetBall.h"
#include "Game/EScoreEvent.h"
#include "Game/EMultiBall.h"
#include "Physics/CBoxShape.h"
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
@@ -101,10 +102,12 @@ private:
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
bool OnContact(const dd::Events::Contact &event);
bool LifeLost(const dd::Events::LifeLost &event);
bool ScoreEvent(const dd::Events::ScoreEvent &event);
bool MultiBall(const dd::Events::MultiBall &event);
};
}
+12 -5
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@@ -22,7 +22,8 @@
#include "Rendering/CModel.h"
#include "Game/CBall.h"
#include "Game/EResetBall.h"
#include "CPad.h"
#include "Game/CPad.h"
#include "Game/EMultiBall.h"
namespace dd
@@ -41,6 +42,8 @@ public:
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
EntityID CreateBall();
EntityID& Entity() { return m_Entity; }
void SetEntity(const EntityID& ent) { m_Entity = ent; }
glm::vec3 Acceleration() const { return m_Acceleration; }
@@ -52,16 +55,18 @@ public:
void SetRight(const bool& right) { m_Right = right; }
bool ReplaceBall() const { return m_ReplaceBall; }
void SetReplaceBall(const bool& replaceBall) { m_ReplaceBall = replaceBall; }
bool MultiBall() const { return m_MultiBall; }
void SetMultiBall(const bool& multiBall) { m_MultiBall = multiBall; }
Components::Transform* Transform() const { return m_Transform; }
void SetTransform(const Components::Transform* transform) { m_Transform = transform; }
void SetTransform(Components::Transform* transform) { m_Transform = transform; }
Components::Pad* Pad() const { return m_Pad; }
void SetPad(const Components::Pad* pad) { m_Pad = pad; }
void SetPad(Components::Pad* pad) { m_Pad = pad; }
private:
EntityID m_Entity = 0;
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
bool m_Left = false, m_Right = false, m_ReplaceBall = false;
bool m_Left = false, m_Right = false, m_ReplaceBall = false, m_MultiBall = false;
Components::Transform* m_Transform;
Components::Pad* m_Pad;
@@ -69,12 +74,14 @@ private:
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall;
bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnKeyUp(const dd::Events::KeyUp &event);
bool OnContact(const dd::Events::Contact &event);
bool ResetBall(const dd::Events::ResetBall &event);
bool OnResetBall(const dd::Events::ResetBall &event);
bool OnMultiBall(const dd::Events::MultiBall &event);
class PadSteeringInputController;
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
+1 -1
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@@ -75,7 +75,7 @@ set(SOURCE_FILES
${SOURCE_FILES_Rendering}
${SOURCE_FILES_Transform}
${SOURCE_FILES_Physics}
${SOURCE_FILES_Game})
${SOURCE_FILES_Game} ../../include/Game/EMultiBall.h)
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
+6
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@@ -12,6 +12,7 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::MultiBall);
for (int i = 0; i < Lives(); i++) {
CreateLife(i);
@@ -176,6 +177,11 @@ bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event)
return true;
}
bool dd::Systems::LevelSystem::MultiBall(const dd::Events::MultiBall &event)
{
}
void dd::Systems::LevelSystem::EndLevel()
{
Events::StageCleared e;
+66 -47
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@@ -22,12 +22,11 @@ void dd::Systems::PadSystem::Initialize()
l.Command = "left";
EventBroker->Publish(l);
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, PadSystem::ResetBall);
return;
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PadSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PadSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PadSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &PadSystem::OnMultiBall);
}
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -40,32 +39,10 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
transformEntity->Position = glm::vec3(20, 20, -10);
//Temporary. Create new ball.
/*auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Textures/Ball.png";
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;*/
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
m_World->RemoveEntity(entity);
m_World->CommitEntity(ent);
auto ent = CreateBall();
auto transform = m_World->GetComponent<Components::Transform>(ent);
Events::SetImpulse e;
e.Entity = ent;
@@ -105,11 +82,9 @@ void dd::Systems::PadSystem::Update(double dt)
if (Left()) {
acceleration.x = -pad->AccelerationSpeed;
}
else if (Right()) {
} else if (Right()) {
acceleration.x = pad->AccelerationSpeed;
}
else {
} else {
acceleration.x = 0.f;
}
@@ -117,9 +92,35 @@ void dd::Systems::PadSystem::Update(double dt)
SetPad(pad);
SetAcceleration(acceleration);
if (MultiBall() == true) {
SetMultiBall(false);
Events::MultiBall e;
EventBroker->Publish(e);
}
return;
}
EntityID dd::Systems::PadSystem::CreateBall()
{
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(0.5f, 0.f, -10.f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
m_World->CommitEntity(ent);
return ent;
}
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
{
int val = event.KeyCode;
@@ -137,6 +138,8 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
SetRight(true);
} else if (val == GLFW_KEY_R) {
SetReplaceBall(true);
} else if (val == GLFW_KEY_M) {
SetMultiBall(true);
}
return true;
}
@@ -191,20 +194,12 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
//std::cout << movementX << " " << movementY << std::endl;
//Temporary solution. Add a new ball and delete the old one.
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
auto ent = CreateBall();
auto transform = m_World->GetComponent<Components::Transform>(ent);
transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
//auto pointlight = m_World->AddComponent<Components::PointLight>(ent);
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
m_World->RemoveEntity(entityBall);
m_World->CommitEntity(ent);
Events::SetImpulse e;
e.Entity = ent;
@@ -213,12 +208,36 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
EventBroker->Publish(e);
}
bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
{
SetReplaceBall(true);
return true;
}
bool dd::Systems::PadSystem::OnMultiBall(const dd::Events::MultiBall &event)
{
auto ent1 = CreateBall();
auto ent2 = CreateBall();
auto transform1 = m_World->GetComponent<Components::Transform>(ent1);
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
transform1->Position = glm::vec3(3, -6, -10);
transform2->Position = glm::vec3(6, -6, -10);
Events::SetImpulse e1;
e1.Entity = ent1;
e1.Impulse = glm::vec2(6, 6);
e1.Point = glm::vec2(transform1->Position.x, transform1->Position.y);
EventBroker->Publish(e1);
Events::SetImpulse e2;
e2.Entity = ent2;
e2.Impulse = glm::vec2(-6, 6);
e2.Point = glm::vec2(transform2->Position.x, transform2->Position.y);
EventBroker->Publish(e2);
return true;
}
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
{
std::string command = event.Command;