Particles working, still need some more variables implanted though
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@@ -70,13 +70,16 @@ private:
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void CreateBody(EntityID entity);
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std::vector<b2ParticleSystem*> m_ParticleSystem;
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b2ParticleSystem* m_WaterParticleSystem;
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std::vector<b2ParticleGroup*> t_ParticleGroup;
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std::unordered_map<EntityID, const b2ParticleHandle*> m_EntitiesToWaterParticleHandle;
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std::unordered_map<const b2ParticleHandle*, EntityID> m_WaterParticleHandleToEntities;
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std::vector<std::unordered_map<EntityID, const b2ParticleHandle*>> m_EntitiesToParticleHandle;
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std::vector<std::unordered_map<const b2ParticleHandle*, EntityID>> m_ParticleHandleToEntities;
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b2ParticleSystem* CreateParticleSystem(float radius, float gravityScale);
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b2ParticleSystem* CreateParticleSystem(float radius, float gravityScale, int maxCount);
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void InitializeWater();
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void CreateParticleGroup(EntityID entity);
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void CreateParticleEmitter(EntityID entity);
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